DragonBones Green Edition is an animation creation platform for designers, with a simple and clear interface and easy and fast operation. DragonBones green version uses less art costs to create more vivid animation effects. It can output multiple formats, including videos, web pages, and animation data. It can be used in almost all current mainstream game engines and programming languages. It can be produced once and released on all platforms. .
Software features
1. Easy and dynamic dressing up
Any picture in the animated character can be replaced at runtime with a line of code, making it easy to implement dynamic dress-up.
2. Less art requirements
Only the texture set and animation data composed of each part of the cut image are saved, and only a very small number of original paintings are needed to complete ever-changing action animation combinations. When making animation, you only need to complete the editing of key frames, and through animation tweening, smooth animation actions can be automatically generated.
3. Dynamic comics
More vivid comic display and multi-sensory interaction between users and animation.
4. Rich animation effects
Rich preset animated special effects provide ample inspiration for your comic creations.
5. What you see is what you get
Provides a realistic simulation animation effect preview in the software environment, what you see is what you get.
DragonBones green version function introduction
1. Skeleton operation
Bind bones to pictures to create animations, making character movements more convenient, movements more realistic, and animations smoother.
2. Basic animation
The basic animation of the project is suitable for producing advertising and marketing animations. It supports tween animation and sequence frame animation. The operation is simple and what you see is what you get.
3. Timeline
The timeline is the core of animation production. Here you can macroscopically adjust the key frames of each component animation, adjust playback speed, animation tweening and other details.
4. Mesh and free deformation
Customize polygons within the rectangular boundaries of the image to improve space usage of texture sets. Deform the picture by moving the grid points to achieve pseudo-3D effects such as grid distortion, stretching, and surface rotation.
5. IK bone constraints
In skeletal animation, you can pose characters through reverse dynamics and establish reverse dynamics constraints, making the editing and control of actions more convenient and the generated actions more natural and realistic.
6. Bone weights and skin animation
Bind the points in the grid to bone weights, and the movement of the bones drives the grid to deform, producing effects such as bending and fluttering of the overall picture.
7. Curve Editor
In the curve editor, you can control the difference between two frames by adjusting the Bezier curve to achieve lifelike animation effects.
8. Onion skinning tool
Using the onion skinning function, you can see the shadow images of several frames before and after at the same time, making it easier to adjust animation details more accurately.
9. Component nesting
Multiple animation components can be created in the project and nested and reused at will.
10. Import
You can import layered diagrams generated by PS, keel data formats exported by DragonBonesPro and FlashPro, and third-party animation formats such as Spine and Cocos.
11. Export and texture set packaging
Supports texture set packaging and animation data export in JSON and XML formats. Supports sequence diagram export and animation data export in Egret's MovieClip format.
12. Preview and publish
Preview animation effects in the real running environment, what you see is what you get. Publish H5 animations with one click, without coding control, and the animations can be run on terminal devices.