How do you fight for resources when you return to the empire? Many friends must want to know, so here the author brings you a strategy for fighting for resources when you return to the empire. Interested friends should not miss this article.
Competition for resources:
After attacking the enemy lord’s city and defeating the defenders, we can also seize a certain amount of resources while dismantling the city’s defenses. This is an act of war that benefits oneself at the expense of others.
01Seize the upper limit
There is an upper limit on the total amount of resources that can be captured daily, with a base of 300,000. The upper limit can be increased later by upgrading the war hall. Players can check the resource capture limit by clicking on the territory.
02 weight
The speed of seizing is related to the load. The higher the load, the more resources can be captured per second; the load of the unit is related to the soldiers. For example, a fourth-level soldier has a load of 12, and the load of a unit composed of 100,000 soldiers is 1.2 million; 1 unit of load corresponds to 1 unit of resources. Once the upper limit is reached, no more resources can be captured.
03Reaping results
The troops that captured the resources will automatically harvest the corresponding resources after returning to the city. It should be noted that since the load capacity is determined by the soldiers, if the troops carrying full load resources encounter a battle on the way back to the city, there will be soldier casualties, resulting in the upper limit of the load being reduced, and the corresponding resources will There will also be losses.
Defense related:
Since we can capture others, there is also the risk of being captured. We cannot be online all the time, and we don’t know when the enemy will launch a sneak attack. In order to reduce losses as much as possible, we have the following countermeasures.
01City Wall
Upgrading the city wall can not only improve the durability of the city defense, but also improve the protection of warehouse resources and reduce the amount of resources that are captured.
02 Garrison Heroes
When the city is attacked, the garrison hero will become the leader of the soldiers in the city to launch a counterattack, and the garrison hero can still go out, without any impact on daily battles.
It is worth noting that the garrison hero will not use the main skill, so it is recommended to choose a lineup that does not use the main skill as the core output, such as counterattack guns.
03Hold together for warmth
When moving the city, you need to try to avoid being alone and choose a location adjacent to your allies. This way, when you are attacked, your allies can immediately jump to support you and avoid being surrounded by the enemy and cutting off the support route. In this formation, even if the opponent is stronger than yourself, you will not dare to take action easily.
04War exemption statement
When we initiate hostilities, we will enter a state of war. When we are not in a state of war, we can use a declaration of exemption from war. During this period, the enemy cannot reconnoiter or attack our city.
During the war-free period, you can passively defend. If an active war occurs with other players, the war-free protection will be invalid immediately.
Offensive related:
01 reconnaissance
Attacking the player's city will result in a death ratio of 70% of the soldiers lost. For example, if 10,000 troops are lost during the battle, about 7,000 of them will be killed.
Faced with such a high risk of battle damage, we must do reconnaissance work before the battle, estimate the possible battle damage caused by the gap in troop strength, and then decide whether to attack as a team or alone, and whether to attack.
At the same time, reconnaissance can also help us understand the resource inventory in the opponent's city. After all, this is our ultimate goal in this battle.
If you find a city without defenders and garrison heroes, the lord can obtain a large amount of resources with very low battle losses~
02 Preparation before war
If the target is an independent city, you can pay attention to whether there are allies or support in the surrounding area. If no potential danger is found, you can calculate the troop strength difference and then determine whether it is a single or team attack.
If the target is near its allies and we attack, we need to send the main force to march around the target in advance to block the troops coming to assist; when the opponent initiates a team to assist and rushes to settle in the target city before our arrival, we should consider disbanding in such situations Attack the queue and change the target.
If the target is adjacent to its allies and can be assisted by jumping castles, this kind of city should not be selected as an attack target under normal circumstances. If it is a forced demolition due to strategic needs, multiple people should conduct continuous reconnaissance of the target and the cities surrounding the target during the attack to confirm that there is no aid or ambush. The risk factor is very high.
When the alliance rallies to attack
: : : Launch the alliance active skill"Guard" to significantly reduce the death rate.
The city is durable
When attacking a player's city, the city's durability will be consumed. When the durability reaches 0, the attacked lord's city will "fly away".
The above is the strategy brought by the author to return to the empire to fight for resources. I believe everyone knows about it.