How to Improve Accuracy in Counter-Strike CS1.5 - How to Improve Accuracy in Counter-Strike CS1.5

Time: 2022-02-18Source: Huajun Software TutorialAuthor:Neal

Many people don’t know how to improve the accuracy of Counter-Strike CS1.5? The article brought to you today is about ways to improve the accuracy of Counter-Strike CS1.5. If you still don’t know, let’s learn it with the editor.

Recoil

The usual advice to improve accuracy is not to hold the trigger tight all the time. Players should use burst fire, fire a few bullets, pause, wait for the gun to return, and then proceed to the next round of burst fire. The specific method is to fire a burst of three rounds every two seconds, which is better than firing three rounds first and then firing a large number of bullets that miss the target.

The size of the crosshair is an attempt to express the accuracy of the bullet at a specific moment when the gun is fired.

Practice has found that after a round of long enough bursts to allow the crosshair to reach its maximum level and then pause for about 0.5 seconds, the first bullet fired in the next round will be very accurate, but the subsequent bullets will immediately Recovered to a wildly inaccurate degree.

To put it simply: after firing a few shots, if the player continues to fire the next round without returning the weapon, the first bullet will still be completely accurate, and after that, the weapon will immediately return to an extremely inaccurate level.

         This feature is consistent with all automatic weapons.

The expansion of the crosshair should be considered in relation to the accuracy of the weapon. The gun is least accurate when the sight is expanded to its limit. The gun is most accurate when the front sight is retracted to its minimum. When the front sight expands by 50%, the gun's accuracy is also 50%.

Intuitively, we can expect that at a given expansion rate (25% for example), the gun will also have 25% accuracy. For example, consider two MP5s, the first one fired a long burst and the crosshair had reached 50% expansion. The second one has been firing for a long period of time and is no longer firing. The crosshair of this gun is in the retraction phase (having reached maximum expansion during the burst) and is now at 50%.

We may imagine that if the second gun fires at this time, the accuracy of the bullet should be the same as the first gun at this time, because the front sight is at a 50% expansion rate.

This is not true.

To understand what is actually happening, first consider the behavior of an assault rifle firing a long burst from its smallest sight. The first shot hit the target directly, the next few shots deflected vertically, and subsequent shots formed a band at the top of the vertical as the crosshair swung left and right.

The important fact is that when a gun fires, it always creates this pattern. The difference that current recoil levels make is how quickly the process goes from the first bullet hitting the target accurately to when the bullet starts drawing a ribbon from side to side.

If there is 0 recoil, the gun will place one bullet on the target, 6-7 rounds on the longitudinal deflection, and then go into the deflection from side to side.

With 50% recoil, the gun will schedule 3 rounds - instead of the normal 6-7 rounds - to deflect longitudinally and then into deflection from side to side. The three bullets are evenly distributed lengthwise. The first shot is perfectly accurate, the second shot is at half height, and the third shot is at the top lengthwise.

If the crosshair is highly expanded (nearly 100%), the gun will place only one round on the target and then immediately go into deflection from side to side. However, this first shot did hit the target completely accurately.

If we think about our two MP5s (one midway through a long burst of fire and at 50% crosshair expansion, the other with the crosshair retracting and also at 50% crosshair expansion) we see that Firing the first MP5 will produce the first bullet that begins to draw the strip, however, the second will produce a bullet that hits the target exactly.

               All in all, the recoil mode is lacking. Firstly, as stated, this mode does not accurately simulate real-life gunfire, and secondly, even in its flawed recoil mode, it allows players to fire precise bullets from weapons with high drift.

Complex systems are unpredictable. Changes, even small ones, may or may not produce the desired effect, and may appear to produce unwanted effects, some of which may even outweigh the desired effects.

CS is a complex system.

The author speculates that the recoil was made in this pattern to make burst fire more efficient. It does this well enough. An unexpected side effect is that players can perform long bursts of fire and still directly shoot accurately, escaping the limitations of recoil.

Improve accuracy

The main tips for improving accuracy are to resist long bursts of fire, tap the trigger, and fire quickly - but not too quickly - to a single point. It must be noted that there is a crucial pause time between single points. Two-shot bursts violate this pause time and are not much more accurate than long bursts of fire.

Shotgun

If the previous discussion is discussed, the error of the weapon increases in running, and a large number of beating is increased. However, there are two exceptions: shotguns, m3 and xm1014.

Counter-Strike CS1.5 character settings

1. Counter-Strike

US Seal Team 6 US Navy SEAL Task Force Six;

German GSG-9 German 9th Border Guard Corps;

UK Special Air Service UK Special Air Service;

French GIGN French National Gendarmerie Special Service.

2. Terrorists

Phoenix Connexion Eastern European Phoenix terrorist organization;

L337 Krew Middle Eastern Terrorists (Glasses Bandits);

Arctic Avengers Swedish Arctic Avengers terrorists;

Guerilla Warfare Terrorist guerrilla forces in the Middle East.

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