Recently, many new players have expressed that they still don’t know how to make Cities: Skyline’s floating three-story building? So today I will bring you how to make Cities: Skyline’s floating three-story building. You can take a look.
Site selection is within the flat land circle. Try to choose a larger plot of land, otherwise the subsequent operations will be inconvenient. It is recommended that the shape of the land should not be too regular. It can be arc or other geometric figures, preferably rounded.
Raise the surface to repair embankments. First, we use the fine road tool to select the forced ground mode, and then use page up to determine the height of our first floor. I personally determined it to be 12m. Try not to be too low and build the road well.
can can only be checked with nodes and segments, and the inner circle of roads is selected, then use height to align the previously built roads, align the effects, and then use the flat terrain tool.
How to use it, right-click the target height plane to determine the target height, then hold down the left button to smear the uneven surface to achieve a smooth effect.
Then we built the berm along the inner circle road. The "quay anarchy" mod must be here to build the berm on land. Search "quay" in the workshop to subscribe to the berms you like. After building them, use move it to select them all. The berm height is aligned with the center section of the road, and then the inner ring of road is removed.
Then we use the same method to build the third layer. The higher up the berm is, the more difficult it is to build. If there are problems with uneven berms or uneven heights, don’t rush to dismantle and rebuild. Use move it to align the height and adjust it slightly. That’s it.
Finally, if you feel that three floors are not three-dimensional enough, mayors can consider increasing the number of floors, but it is best not to have too many floors. The first floor of a multi-story building must be large enough.
The above is the city: skyline floating three-layer production method brought by the author. I hope it can help all players.