Arena belongs to Power and Glory: Gods Tower Defense and is very unique. Friends who want to play Arena well, hurry up and watch the explanation of Power and Glory: Gods Tower Defense Arena gameplay with the editor. This way Only in this way can you gain points quickly.
Skill introduction:
Arena skills are: treatment, stun, summon mini-boss, confinement, shield, weakness, sprint, and strengthening.
Skill combination:
At the beginning, buy a skill box and save the skills if you don’t need them in the first few waves.
Sprint Stun: Suitable for monsters such as centaurs and bullheads. Here, try to wait until the opponent's main skill is used up. Centaurs can run very fast and are very fragile.
Weakness Shield: Suitable for a large wave of monsters.
Stun and Imprisonment: It is more useful in the later stage, but it doesn’t have much health. Use this to catch the opponent off guard. Note that the Imprisoned Lord God can still use skills.
Double treatment: This can be stacked and is suitable for a large wave of monsters. It has double recovery. This is not recommended if the opponent has restrained recovery.
Shield recovery: Suitable for Cyclops, free of hard control, with recovery, and with the addition of a shield, it can be considered a boss.
The above is the entire explanation of the gameplay of Power and Glory: Tower Defense Arena of Gods. I believe everyone knows it.