Among ADCs now, the Gunner is relatively strong in the early stage, clears troops quickly, and does relatively high damage with combos of skills 1, 2, and 3, so he can basically suppress most ADCs in the early stage. Today I will introduce the gameplay and equipment of this shooter.
The gunner's passive is a hail of bullets. The fifth basic attack will trigger 4 missiles, which is good for clearing troops or damaging the enemy. Since this passive requires the fifth time to trigger, the gunsmith needs a certain attack speed, which will be reflected in the equipment.
The first skill is fire support, which causes damage to the target area and gains vision. This skill is magic damage, but the damage bonus is a physical bonus, so the gunsmith needs physical attack equipment. In addition, the casting distance of this skill is 8 meters, which should be considered a relatively far skill, so you can use this skill to consume it.
The second skill is emergency recoil, a displacement skill, and the displacement path will leave an electric field and cause damage to the enemy. It can be used to escape, or it can be used to keep the enemy on its own displacement path during a fight. Increase your own damage
The third skill is energy filling, which immediately reduces the cooldown of the first and second skills by 6 seconds. It can also increase the number of layers of the ultimate move. It makes the first and second skills cool down very quickly during a fight.
The ultimate move is laser convergence, which shoots two lasers forward. Each laser can cause damage, and the casting distance is 12 meters. The ultra-long distance leaves the enemy with nowhere to hide. But you should pay attention to how many layers you have accumulated. You can accumulate the passive level over time, and you can also accumulate the three skills.
[Equipment recommendation]
The first balanced sword, this equipment is mainly used because it accelerates attack speed and can be used well with passive damage. ; In addition, the passive of the Balance Sword will cause double damage to the next normal attack after using the skill. With the ultimate move, if the ultimate skill has more layers, the normal attack damage will also increase accordingly.
The second advanced item is wearing shoes. Because the gunsmith's skill damage is spell damage, the damage of wearing shoes is higher.
The third item is Thor's Hammer. To fire 4 passive missiles, it is not enough to just rely on a balanced sword. You also need to add a Thor's Hammer. This attack speed is basically enough, otherwise the gunsmith's normal attack will No high damage
The fourth item is armor sundering or halo. Halo can absorb mana and increase your endurance. Otherwise, you will run out of mana after a few skills. If the opponent is more fleshy, then use armor sundering bow.
Five or six pieces, blood-drinking hook sickle and anti-demon fist blade. With the first four pieces of equipment, the attack power is basically enough. If your gunsmith has a particularly good record, he will definitely be targeted, so you need to wear a meat suit to protect yourself. , because the gunsmith's displacement distance is relatively long, and the summoner's skill also has flash, so one piece of meat armor is enough.
[Chip Matching] Frequency Movement + Giant Force is recommended, and the system recommendation is Frequency Movement + Night Curtain, but if the enemy is not damaged below 50% of the HP, the effect of Night Curtain is relatively small, so I recommend replacing Night Curtain with Giant
[Analysis of skill combos:] Two ways to add points, main and one pair of two or main and one pair of three
Main and second, it can quickly cool down the displacement skills and has a strong life-saving effect.
The main one and the third one have high damage, but the displacement cold cut is very slow. If the opponent keeps cutting you, you have to watch your movement.
When laning, one skill is generally used to carry out consumption strikes, and the one skill is also very fast to clear the line of troops. What needs to be noted here is that the gunner's basic attack is ballistic damage, which means it damages every line on the path, unlike other The shooter can only hit one target. For this reason, the gunner can be said to be the fastest ADC in the clearing line.
After the first skill is consumed, you can immediately use the third skill to speed up the cooldown. After the first skill is cooled down, you can use the first skill to strike. The damage is very high. After spending a few waves like this, if you have a big move, you can still use it to deal damage. The big move is very far away. Although the big move does very low damage each time, if you can't withstand the big moves, you can chain them together. Use a big move once and a basic attack. , make full use of the passive ability of the Balanced Sword to deal high damage. The displacement skill depends on whether you save it for escaping or use it to chase down residual health.