How to combo Letty in Devil May Cry: Peaky Blinders - Recommended combos for Letty in Devil May Cry: Peaky Blinders

Time: 2021-07-23Source: Game guideAuthor: Rocket

In the Devil May Cry Peak Battle, Letty not only serves as a guide for newcomers, but is also one of the characters that can be operated by players. So how does Letty perform combos? Some players may not be sure yet, but here I will explain it to the players. We have brought Letty combo recommendations, don’t miss it.

1.jpg

1. Aerial combos

As the name suggests, the high-altitude combo stream pursues the goal of knocking monsters into the air and then performing multiple strikes in the air to offset the falling mechanism of the character. In order to ensure the fluency and consistency of skill combos, it is recommended that you unlock as many of Letty's skills as possible. Because most of Leti's skills are multi-stage attacks, the more skills you carry, the easier it will be to operate.

The starting method for this set of operations is to press and hold B, first kick the enemy high into the air, and then press A 4 times in a row. It should be noted that 4 times A in the air corresponds to the skill of aerial gun fighting, and 4 times can also guarantee the monster. Continuing to float in the air, if she accidentally presses it one more time, Letty will knock the monster directly back to the ground, making subsequent attacks impossible.

After performing the gun fighting technique in the air, under normal circumstances, Letty would have no effective means of attack to continue the aerial attack. At this time, she can release the next skill. Letty's skills are rich and applicable in different scenarios. Under normal circumstances, you can choose to press B in the air to finish with a sweep.

If the monster is stuck close to the wall, you can choose to continuously click the secondary weapon-the shotgun in the air to attack continuously, so that Letty can also do a lot of damage to the monster while she is falling. After this attack is over, Letty will land before the monster, and then seize the opportunity when the monster is floating in the air to perform secondary output on the monster.

You can also choose to hold A in the air to use Bee Dance or hold B to use Spin Down. These two skills will change your position in the air after being released. Players who need subsequent movement can consider using these two skills. End this combo.

2. Ground combos

The basic operation of the ground combo flow is relatively simple. The current mainstream attack method is AABBB's tango start, and then the B + long press A pattern shooting connection. The finishing action of tango can make the enemy float at low altitude and pattern shooting. The action is to kick the enemy higher into the air, and then take out a submachine gun on the ground to continuously fire. After such a set of ground attacks, everyone can choose to jump into the air to perform high-altitude combos, or wait until the monster is close to landing and switch to other skills to continue attacking.

The above is the author’s recommendation for Letty’s combo moves in Devil May Cry Peak Battle. Come and get familiar with them!

Related articles更多>>