Do you know how to make the City: Skyline Expressway merge channel? Some friends may not know yet, so today I have brought you how to make the City: Skyline Expressway merge channel. You can come Take a look.
The asphalt method uses Ploppable asphalt's asphalt to cover overlapping texture errors, but it cannot cover other items such as street lights on the road. Therefore, we first need to use Network skin to cancel the street lights on the highway.
Here we only need three-lane highways and single-lane highway ramps. We first turn on collision-free and cancel node adsorption to make overlapping roads.
What needs special attention is the overlapping part. Make sure that the lane of the ramp is aligned with the "fourth lane" position. Of course, we can also pull a straight road outside first and then use Move it to move it.
Then we open the Prop and tree anarchy and the PLT anarchy (this is opened in the advanced options of the Prop line tool), find the asphalt (note, not the asphalt Decal), and use PLT to cover the texture errors.
Then we add the reticle. Although the PLT displays red, it actually has no effect.
The above is the city: skyline expressway merging method brought by the editor. I hope it can help you.