Do you all know how to pass the level of Tong Wei in the Escape Room Series 9 Unmanned Hospital? Some friends may not know yet, so now the editor will explain to you the strategy of Tong Wei in the Escape Room Series 9 Unmanned Hospital. Friends who are not sure yet, come and take a look.
The first scene you enter is Tong Wei's bedroom. There is a deformed object under the bed.
The first thing to do is to get the pieces of the painting from under the bed sheet and from the window, then click on the painting on the wall on the left to put them together.
After putting the painting together, you can get the password 3257. Then you can see a password box in the lower right corner of the bedroom. Enter the password just now.
After opening it, get the rotary valve.
Screw the rotary valve onto the rightmost iron door to open the way to the corridor on the right.
After entering the corridor, pay attention to the collection item, and then click on the box on the operating bed. The decryption is very simple.
Place the three shapes into the corresponding slots in turn to open the box and get the screwdriver handle from inside.
Slide to the right and you can get a red button on the mezzanine of the radiator. Pay attention to the cracks on the floor here, which will be useful later.
Continue to swipe right to arrive at this scene, where there are multiple mechanisms that players need to decipher. Place the red button where the clock mechanism is missing and find that a pointer is missing.
Continue to swipe right and go to the far right. Look through the trash can to find wooden boards and pieces of paper (the pieces of paper are the answer to the clock mechanism).
Click on the ceiling above, use the wooden board to pull down the key on the chandelier, and pick it up from the floor to get the key.
Use the key to return to the bedroom and open another door leading to the bathroom.
Click on the sink to get the copper fragments and know that there is a faucet missing.
Click on the photo on the sink to get the broken glass.
Click on the toilet water tank to get the screwdriver head, and combine it to get the screwdriver.
Return to the previous corridor 1. The painting on the left wall can be cut open with a glass shard to get another copper shard.
Combine the two copper fragments, return to the bedroom, open the bedside table, and obtain the blue pointer (the one missing from the clock mechanism)
Go to the clock mechanism in the corridor, adjust the buttons to match the icons on the paper, solve the clock puzzle, and get the battery.
Use a screwdriver to open the combination lock box on the door next to it, get the screws, and put in the battery. The code here is on the curtain of the previous bathroom.
Open the door and enter the treatment room. Click on the machine on the left, get the wrench on the ground, use the wrench to open the power distribution box, and turn off the power. Also obtain the star-shaped wooden block.
Get the faucet from the electric chair and see the alphabetical code, which corresponds to the code on the other side of the bedside table.
Place the star-shaped wooden block on the cabinet under the clock mechanism and open it to get the handle. Go back to the basement and move the carpet on the left to see the secret door. Place the handle and screws and tighten them with a screwdriver, then you can open them. Get the Giant Syringe from it.
Return to the bedroom, use the letter on the laboratory electric chair on the bedside table, and open it to get [Chisel]
Go to the bathroom, install the faucet, open the shower curtain and use the wrench on the iron plate above to play the water pipe game. After completion, water will flow to the sink. Click to enlarge and install the faucet, then turn on the faucet switch and use a giant needle on the released liquid to get a [water-filled syringe].
Go to the treatment room, click on the stove next to it to enlarge it, open the door, use a syringe filled with water, extinguish the fire and get [purple liquid] and [coal].
Go to the bathroom, click on the bathtub to enlarge and use purple liquid on the drain hole. A hand will stretch out below, click on the hand to get the [Energy Block] in your hand.
Return to the crack in the corridor floor mentioned earlier and use the chisel obtained from the bedside table before to get the [Lever] and [Metal Device] inside.
Go to the treatment room, first click on the electric box to turn on the power, then click on the crusher on the left, install the lever, and put in coal to get [Coal Ash]. Click on the red box to enlarge it and use the metal device on the box inside to get [Sheep Head Device], then go to the bathroom.
Enlarge the cabinet under the bathroom sink and put in the sheep head device to get a [Brush]. Combine the brush with the soot to get a [Brush with Soot].
After clicking on the door on the far right side of the corridor to enlarge it, use the energy block on the password input area in the red frame. Then use a brush stained with soot to get the answer. Press the button with all fingerprints to open the door.
In the study, first get the [Pull Ring] from the chair under the desk in front of the window, and use it directly on the drawer to get the pick. Click on the book to open it and see the instructions for making the sedative. Take the [Paper] on the right side of the book, you will use it later.
Get [Issue Card] on the table on the left side of the study room. Use the hairpin on the box on the bookshelf on the right to open it to get the [Pick]. Pull up the first photo on the bookshelf to get the [[Photo]] at the back - this is a clue.
Place two picks on the left side. Follow the prompts given by the note in the book on the table in front of the window. After completing this mini-game, all three lights will light up. After completion, open the door and enter the laboratory.
In the laboratory, take the [Iron Rod] first and use the iron rod to open the bed board on the lower right floor to get the yellow ghost face.
Click on the blinds and use the rope on the right (it's thinner, be careful to pull it down after clicking, not just clicking) to get another ghost face on the windowsill.
There are many things on the shelves on the right side of this room. First of all, you need to use the animal sorting code lock in the library. Remember, take the red liquid [jar] on the side at the same time. After opening the book on the middle layer above, you will get the [admission list] 】-clue.
Go back to the library, install two ghost faces on the desk box, then complete the mini game, open it and get the [Round Block]
Go back to the laboratory, put the round block under the cabinet, and then enter the mini game
Get [Metal Fragments] -1, and trigger the plot at the same time. Get a [Muppet] on the floor of the laboratory. Click on the puppet to enlarge it and drag its tongue to get a new ability: turn the room upside down.
After using the doll to turn the room upside down, in the upside-down laboratory, use the iron rod to break the lampshade to get the [Iron Box] and the [Saw Bow Missing Saw Blade].
Go to the upside-down library. Click on the red balloon and it will be broken. Get the [Magnet] inside. Arrange the library, then use a magnet to pull out the saw blade from the gap on the ground to get a [saw blade], then combine the saw blade with the saw bow to get a saw.
Go to the upside-down laboratory again, use a saw to cut open the wooden box to get [Metal Fragments]-2 inside, and combine the two metal fragments together to get [Metal Block]. Then use the metal block on the iron box that is already in the item inventory. After opening it, you will get the [Pass]. After arranging the laboratory, use the card reader to open the door.
In the pharmacy, you can first get [Blackboard Eraser] and [Book]. From the eye chart, you can get a password prompt. This password prompt requires using the safe on the right side of the upside-down library. Use the blackboard eraser to wipe off the dirt on the blackboard. You can see the chemical formula hint of thermite on the back.
Turn the apothecary upside down to get the [Magnesium Bar]. At the same time, place the answer to the mini-game to balance the scale. After completion, you will get the [Stone] -1 inside. Get [Gauze] and [Matches] from the wheelchair next to it.
Turn the library upside down, follow the instructions given by the eye chart in the pharmacy room, set the four E's in the correct direction, and then open the safe to get the potassium chlorate inside.
At the same time, arrange the library and enlarge the bookshelf on the left side of the study room to complete three sorting mini-games.
Turn the laboratory upside down and use the key to open the cabinet door to get [Aluminum Powder] and [Pestle].
Go to the positive pharmacy room and the experimental table for experimental preparation:
First put aluminum (AL) and iron oxide (Fe2O3) into a grinding mortar and use a pestle to get the thermite.
Then put the thermite into a triangular vessel, then add potassium chlorate (KCLO3), and then add a magnesium strip to obtain a thermite reaction device.
The experimental preparation is completed. Obtain [Thermite Reaction Device]
Go to the laboratory, use the thermite reaction device to put it on the door handle, then use a match to blow the door open, then enter, meet the woman in red and enter the plot.
Complete the jigsaw puzzle.
In the cemetery, first take [Wooden Stick] and [Stone]-2, take [Mask], use the stick to push away the thorns and get [Gasoline Bucket]. After getting the gasoline bucket, combine the gasoline bucket, wooden stick, and gauze to form 【Torch】(not lit).
Go to the Upside Down Lab, Arc here and use the unlit torch to get the burning torch. Then go to the cemetery and use the lit torch to get the [pen box]. The pen box can be opened directly to get the [pen without ink]. For the pen without ink, go to the desk in front of the window sill of the library and there is ink. Use the pen on the ink. Finally, you get the [Pen with Ink], and at the same time, turn the library upside down, use the mask, and get the [Stone Block] inside -3.
In the cemetery, use three stones to trigger the mechanism and raise the coffin. After opening the coffin, there is a doll's head under the cloth on the left. Enter the mini-game with Roman numerals on the top and points below. Click on the corresponding number to match. After completion, you will get a [Screwdriver] 】.
Turn the pharmacy upside down, click to enlarge and there will be a drawing board. Use a pen filled with ink (click the pen directly and use it on the character image on the drawing board. After filling it up, you can enter the subsequent content and continue the same operation). Finally, go to the compass. After the pattern is filled, the middle pointer will be colored. After clicking, you will get the [Magnetic Needle] and the pen will disappear from the item bar.
Turn the laboratory upside down and use the screwdriver to get the [Compass Missing the Magnetic Needle] inside, then combine it with the magnetic needle to get the [Compass].
Follow the directions on the road signs and go all the way north. After entering the forest, click on the compass at each intersection to see the red point and then go to the intersection in the red direction. Finally, walk out of the forest and reach the wooden house.
In the wooden house, first get the [Newspaper] clue from the mailbox. Then enter the cabin.
In the wooden house, first get the [Diary] clue behind the painting on the wall. Get the defrost agent on the right. Click on the person on the chair to trigger the plot. Click on the syringe to learn that a sedative is needed. The code to the box on the table is the puzzle that needs to be solved to flip the scales in the apothecary room. The password for the white safe in the wooden house comes from the Libra game in the apothecary room. The password can be found: 6485
Go to the white box on the table in the wooden house to get the [Volume]. At the same time, the mural behind the wooden house is one of the sedative hints. Take note of it.
Go to the forward pharmacy room and use the thawing agent on the blue freezing cabinet on the left to get a [Three-necked Flask]. Then go to the reverse pharmacy room and use a screwdriver to pry open the can with the missing buckle to get the [Key].
In the wooden house, use the key on the left side to get the [Erlenmeyer Bottle].
Go to the positive laboratory and start preparing sedatives. The prompts come from the table in front of the library window and the mural behind the wooden house. Follow the prompts to match the line shapes in each bottle, and then place the reagent according to the position corresponding to the line shape on the note to get the [Measuring cup containing sedative].
In the wooden house, after giving Tong Wei a sedative, you can enter the dialogue plot. It should be noted that please practice the reasoning attribute to 16 first to unlock all the content (but as long as you have all four clues and choose correctly, you can also reach 100).
The above is the secret room escape series 9 Unmanned Hospital Tong Wei’s clearance guide explained by the editor. I hope it can help everyone.