I believe that some partners have not added their own textures to the cube in the process of using the Maya software. In fact, the operation is very simple. Next, the editor will explain the detailed steps of adding their own textures to the cube in Maya. I believe it will definitely help you.
Open or create a new scene model
Click window--->UV editor to open the uv editor
Select the model, and the UV of the model will appear in the UV editor. For complex models, the UV needs to be expanded.
After unfolding the UV, right-click upward to switch to edge mode.
Select all UV edges and click polygons--->uv snapshot
Click the browser to change the storage location; and the wireframe display color
Open the output UV image through PS
Create a new layer and draw the texture according to the corresponding situation of the model; after the drawing is completed, hide the reference UV and save it.
Create a new material ball and load the drawn texture onto the color.
Come and learn the detailed steps of adding your own textures to a cube in Maya. It will definitely help everyone.