Detailed steps for adding your own textures to a cube in Maya

Time: 2019-08-01Source: InternetAuthor: Xiaoxin

I believe that some partners have not added their own textures to the cube in the process of using the Maya software. In fact, the operation is very simple. Next, the editor will explain the detailed steps of adding their own textures to the cube in Maya. I believe it will definitely help you.

Open or create a new scene model

s.jpg

Click window--->UV editor to open the uv editor

S.png

Select the model, and the UV of the model will appear in the UV editor. For complex models, the UV needs to be expanded.

s1.jpg

After unfolding the UV, right-click upward to switch to edge mode.

s1.png

Select all UV edges and click polygons--->uv snapshot

ss.jpg

Click the browser to change the storage location; and the wireframe display color

ss.png

Open the output UV image through PS

A.jpg

Create a new layer and draw the texture according to the corresponding situation of the model; after the drawing is completed, hide the reference UV and save it.

aa.jpg

Create a new material ball and load the drawn texture onto the color.

AAA.jpg

Come and learn the detailed steps of adding your own textures to a cube in Maya. It will definitely help everyone.

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