What follows is an introduction to the attack and armor types in "Warcraft 3 The Frozen Throne". I hope it will be helpful to you!
Attack type
Normal-Normal (most melee units)
Pierce-Pierce (most ranged attack units)
Siege-Siege (siege unit)
Chaos (some wild creatures, powerful summoned units)
Magic-Magic (most magic units and air units)
Magic attacks add 66% extra damage to units in void form.
Hero-Hero
Weapon type
Normal-Normal
Remote-Missile
Artillery-Artillery
It is generally a weapon type for siege-type units, and its characteristic is that it has the effect of exploding corpses when killing units.
Direct-Instant
Different from general long-range weapons, it is characterized by high speed. Generally, long-range weapons have a visible flight path from the time the "bullet" is fired to the "bullet" hitting the enemy unit, such as the attack of the witch; while direct type weapons do not , Musketeers and Steam Tanks are good examples.
Splash-Splash
Causes a certain amount of damage to units near the attack target, with instructions for full damage range, 1/2 damage range, and 1/4 damage range.
Special weapon types
Mbounce: Missile+bounce is a long-range rebound attack unique to the Huntress. Although the Huntress has a normal attack, it is a long-range attack.
Msplash:Missile+splash Remote splash is an attack method used by many high-level remote units.
Aline:Artillery+line Artillery line is the unique attack method of the blade throwing vehicle. Note that this is the weapon type after the blade thrower has developed the piercing blade. Before that, it was only an artillery type and could only attack one unit. The characteristic of a straight-line attack is that when attacking a target, if there are enemy units of the attacker near the target, it will cause equal damage to this unit. It's a bit similar to rebound, but the rebound's damage to the second target is reduced.
Mline: Missile+line Long-range straight line The unique attack method of the Griffin Knight. Note that this is the weapon type after the Griffin Knight has studied the Storm Hammer. Before that, he was only a long-range type and could only attack one unit.
Armor type
Unarmored (most magic units)
Some unarmored units are designed for balance purposes, such as Huntresses, Gargoyles, Hippogryphs, and Raptor Druid in Storm Crow form.
Light Armor-Light (most air units)
Medium (most ranged attack units and farmers)
Heavy Armor-Heavy (most melee units)
Hero-Hero
City A-Fort (Building)
Warcraft III: The Frozen Throne: Attack and Defense Charts
Light armor, medium armor, heavy armor, city armor, hero without armor
Normal100%150%100%70%100%100%
Puncture200%75%100%35%50%150%
Siege 100%50%100%150%50%150%
Magic125%75%200%35%50%100%
Chaos100%100%100%100%100%100%
Skill 100%100%100%100%70%100%
Hero 100%100%100%50%100%100%
Damage increase or decrease
For positive armor values, damage reduction = ((armor)*0.06)/(1+0.06*(armor))
For negative armor values, damage increase = 2-0.94^(-armor)