Do you have much experience when you first come out of Fantasy Westward Journey?
Mission requirements: Team of at least 3 people, level 60 ≥ team member level ≥ 30
1. The mission is divided into 10 rounds, and the number of rings will be recalculated after completing a round of missions.
2. The task is valid for 40 minutes. If it is not completed within 40 minutes, the task will be automatically canceled.
3. Task rewards are affected by the double reward time.
4. If the battle leader dies or escapes, the battle will be deemed a failure.
5. Failure in battle will be treated as normal death and will be punished by normal death. After failure, the task disappears and the number of rings is cleared.
6. If someone in the team cancels the mission, they will have to wait 3 minutes before they can claim the mission again.
Under the premise of leading the double, starting out in the world is definitely faster and more convenient than catching ghosts, and the experience is also very rich. Nowadays, many players like to find someone to lead ghosts and hang up, and they miss such a good task when they first come out of the world.
Summary: The above is the editor’s introduction on whether you have a lot of experience in Fantasy Westward Journey when you first come out. I hope it will be helpful to everyone.