Imperial Age Roman RevivalChinese versionis made ofMicrosoftA very classic and interesting real-time strategy developed bygame. The game integrates the historical development of various nations. In the game "Rome Revival", players control not only an army, but also the rise and fall of a nation. You need to use your intelligence and courage to revive the power of the Roman Empire and bravely defeat the vassal states that challenge you. Huajun Software Park provides you with free download of the Chinese version of Roman Renaissance in Age of Empires!
Age of Empires Roman Renaissance Chinese versionGame cheats
STORMBILLY = Mechanical beast that shoots lasers
CONVERT THIS! = A monk who can bring down punishment from heaven
BIG MOMMA = Get a white car with a rocket launcher system
POW = A baby riding a tricycle can shoot cannonballs
KING ARTHUR = A flying bird turns into a flying dragon
GRANTLINKSPENCE = animals become stronger
DIEDIEDIE = Kill all opponents
E=MC2 TROOPER = Super Armored Soldier
RESIGN = give up
REVEAL MAP = Show all maps
PEPERONI PIZZA = food 1000
COINAGE = Gold 1000
WOODSTOCK = wood 1000
QUARRY = stone 1000
PHOTON MAN = space age man holding a laser gun
GAIA = Control Animals (your minions will lose control)
HARI KARI = suicide
NO FOG map is fully illuminated
HARI KARI commits suicide
DIEDIEDIE Destroy all enemies
RESIGN surrender
REVEAL MAP shows all map scenes
PEPPERONI PIZZA 1000 units of food
COINAGE 1000 units of gold
WOODSTOCK 1000 units of wood
QUARRY 1000 units of stone
MEDUSA Villagers turn into MEDUSA. If killed, they will turn into black knights. If killed again, they will turn into catapults.
PHOTON MAN gets the "Nuclear Cavalry", the weapon is a laser gun!
GAIA can control the animals on the map, but at the same time it cannot control your troops.
FLYING DUTCHMAN Juggernaughts become "Flying Dutchman"
STEROIDS rapid construction
HOME RUN wins directly
KILLXX is the player's position (1-8)
BIGDADDY is an extremely cool car and has a powerful rocket launcher.
Introduction to the Roman Renaissance forces in the Imperial Age
Egypt: Gold mining ability +30%, chariot unit HP +33%, priest recruitment range +3
Greece: Phalanx troop movement speed +30%, battleship movement speed +50%
Babylon: Stone mining ability +30%, tower and wall HP +100%, priest recovery speed +30%
Assyria: Archer unit attack speed +33%, villagers movement speed +30%
Mino: farmland output +25%, strong archer attack range +2, ship price -25%
Hitti: Archer unit attack power +1, Catapult unit HP +100%, Battleship attack distance +4
Phoenicia: Logging ability +30%, sling warship attack speed +65%, war elephant troop price -25%
Sumei: Villagers HP +60%, farmland output +100%, catapult unit attack speed +50%
Age of Empires Roman Renaissance Chinese versionStrategy
In the Age of Empires Rome Revival game, your task is to use these manpower and the limited resources obtained in advance to develop a prosperous and powerful ancient civilization. How to make good use of manpower and material resources, but it is absolutely necessary to seize the time to develop yourself and confuse the enemy. Here are some effective techniques.
1. Customized action route
First select a moving unit, then hold down the SHIFT key, then use the mouse keys to click where you want to pass, and then click with the right mouse button on the last landmark point. I believe this will save you valuable time.
2. Rapid construction
Before selecting a building, it is better to hold down the SHIFT key and then select the building. This will allow villagers to automatically build the same building in multiple different locations. Using this method, you will soon build your own Great Wall.
3. Use diplomatic means
The Age of Empires Rome Revival game has a donation option. Select the resources you intend to donate in the DIPLOMACY menu at the top of the game (the minimum unit is 100). You can use the donation method to bribe enemies to prevent potential attacks when they are still in their infancy, and you can also provoke them to kill each other. Of course, you can also make your allies go further.
4. Build the city wall violently
The thickness of the city wall should be considered a BUG, especially in the Iron Age, the HP of the upgraded city wall was as high as 800 points. It turned out that the city wall was so effective in ancient times, and I couldn't help but admire the wise decision of my ancestors.
Age of Empires Rome Revival Chinese Version Frequently Asked Questions
Age of Empires Rome Revival "Can't join the game"?
When we play Age of Empires, when joining an online game, especially when running the game on the Haofang Battle Platform, an error of "cannot join the game" often occurs. Usually it's because they're pretendingDirectThe reason for the Play version is that when Windows loads a dll, it always searches the current directory where the exe is located first, so try copying DX8's dplayx.dll to the directory where the empire's running file is located.
You can search and download the DX8 installation file, such as DX81NTeng.exe, and then do not run it, but use Winzip/Winrar to unzip it, and you can find this file.
How to change the population limit during the Renaissance of Rome in the Age of Empire?
1. Open Age of Empires 1: Rome Renaissance, click on the single-player game, and click on the random map in the single-player game menu that opens.
2. In the upper population limit below, you can see the number 50. Click the settings button above. In the settings menu, there is no option to adjust the upper population limit.
3. Exit to the game start screen and select multiplayer game.
4. Give the network a random name, select the last connection type TCP/IP connection, and click OK.
5. Click Create Game, give a game name, and confirm.
6. The upper population limit below is 50, click the setting button above.
7. There is an option for population limit in the settings menu. The default is 50.
8. Click the small triangle on the right and see the minimum 25 and the maximum 200 numbers in the drop-down list. Select 200 and confirm.
Introduction to the Chinese version of Age of Empires Rome Revival
"Age of Empires: Rome Revival" is a real-time strategy game developed by Full Effect Studio and released by Microsoft in 1997. The game fully absorbs the advantages of "StarCraft" and "Civilization II". The game graphics are very detailed and the colors are very bright, not as dark as "Warcraft", and even the shadows of people in the sun are clearly visible.
Age of Empires: Roman Renaissance Chinese version is a very unique real-time strategy game. It integrates the history of various nations into it in the form of games, greatly improving the historical simulation of battles. It makes players unconsciously think that I am not only controlling an army, but also the rise and fall of a nation! In the Chinese version of the Age of Empires Rome Revival game, you can use your strategic command to revive the power of the Roman Empire!
Age of Empires Rome Revival Chinese version game features
1. Four different single-player modes. The campaign mode (campaign) consists of the plots of four civilizations, namely ancient Egyptian civilization, ancient Greek civilization, Babylonian civilization and Yamato civilization. These four plots are connected through a series of plots.
2. Scenario mode (scenario) is a relatively free game mode. Players can choose 24 preset maps to start the game; and maps designed by players through the scene editor are also played in this mode.
3. Deathmatch mode. In this mode, players have a large amount of resources at the beginning of the game (20,000 units of wood, 20,000 units of food, 10,000 units of gold, and 5,000 units of stone), so this mode is different from the random map mode.
4. Random map mode (random map), the player specifies parameters such as terrain, map size, victory method, resource abundance, and starting era, and the game will generate a brand new map accordingly.
How to use the Chinese version of Age of Empires Rome Revival
1. After downloading, click "Click here to install the game"
2. Follow the prompts to install
3. Click to start the game
How to play Rome Renaissance in Age of Empires?
1. Race/national characteristics and gameplay
Egypt
Core bonuses: Gold Mining +30%, Chariot HP +33%, Priest Surrender Range +3. The priest has limited actual combat role, the Bronze Age chariot/chariot shooter is strong, and the Iron Age scythe chariot (HP182) is the core, but it lacks shields and siege skills upgrades. There is no advantage in the tool stage, but it is powerful in the bronze stage. In the iron stage, it needs to be paired with a chariot archer and anti-ballista vehicle.
Greece
Core bonus: Phalanx troop movement speed + 30%, battleship movement speed + 50%. In the Bronze Age, the defense is weak, while in the Iron Age, the golden catapult + ballista and the golden centurion are strong. In the tool stage, you can choose slingers (all quarrying technology) + arrow tower defense; in the bronze stage, you can use phalanx soldiers + cavalry. If it is difficult to win quickly, you can quickly upgrade the iron; in the iron stage, you need to control gold, and if gold is lacking, your combat power will plummet.
Babylonian
Core bonuses: Quarry +30%, Tower/Wall HP +100%, Priest Regeneration +30%. A defensive civilization with balanced performance in each era but no outstanding advantages. In the tool period, slingers + arrow towers are used; in the bronze period, chariot archers are mainly used; in the iron period, golden catapults + black knights are used, and the sickle chariot lacks the highest defense.
Assyrian
Core bonus: Bow attack speed + 33%, villager movement speed + 30%. Tools/In the Bronze Age, fast attack is strong, but in the Iron Age, technology is weak (lack of Commander and Alchemy). In the tool stage, upgrade early, use ax soldiers + archers (high efficiency in killing farmers); in the bronze stage, chariot archers are the main focus, and it is not recommended to upgrade iron early; in the iron stage, the golden catapult has a range of only 13, which is average.
Minoan
Core bonuses: farm yield + 25%, strong archer range + 2, ship price - 25%. Overlord in the Bronze Age, full of technology in the Iron Age. There is no advantage in the tool stage; it is weak in the early bronze stage, and if you survive it, the strong archer (range + 2) will have no solution; in the iron stage, the strong archer (range 12, attack 6) + gold catapult needs to control gold.
Hittite
Core bonuses: Bow attack +1, Catapult HP +100%, Battleship range +4. The most complete types of troops, both bronze and iron are strong. In the tool period, there are no slingers, so use ax soldiers + archers; in the bronze period, chariot archers (ATK 5) + catapults (HP150); in the iron period, golden catapults (HP300) + sickle chariots/war elephants/centurions, suitable for many tactics.
Phoenician
Core bonuses: Logging + 30%, Sling Battleship attack speed + 65%, War Elephant Price - 25%. It develops quickly in the early stage and is weak in the iron stage (lack of the highest defense and high-level siege equipment). In the tool stage, it rises early and can collect more food; in the bronze stage, chariots are mainly archers and can build catapults or fast-rising irons; in the iron stage, golden war elephants + sickle chariots are weak in attacking difficulties.
Sumerian
Core bonuses: villagers HP +60%, farmland output +100% (field editing bug causes advantage to be invalidated), catapult attack speed +50%. Farmers in the tool period were strong in escaping, and in the iron period they were strong in combat. In the tool period, the arms are flexible; in the bronze period, the chariot shooter + fast catapult; in the iron period, the golden catapult (attack speed + 50%) + war elephant/scythe chariot.
Persian
Core bonuses: Hunting + 30%, Farmland Yield - 30%, Trireme Attack Speed + 50%, War Elephant Movement Speed + 50%. Looking at the resources in the early stage, the Iron Age war elephant is strong but the technology is poor (lack of wheels and phalanx soldiers). In the tool period, if there are many prey, the scout cavalry will attack quickly; in the bronze period, if there are no wheels, use camels/strong archers; in the iron period, rely on high-speed war elephants and large catapults to counter the black knights.
Shang Dynasty (Shang)
Core bonus: villager price - 30%, wall HP +100%. The fastest development, the most advanced technology before ironware. The tools level is promoted early, and the arms are flexible; the bronze level chariots are mainly shooters, and in multi-player battles, cavalry anti-tool soldiers can be produced at 12 and a half liters of copper; the iron level is mainly scythe chariots, lacking government technology, and golden crossbows have no ballistics.
Yamato
Core bonuses: Villager movement speed +30%, cavalry price -25%, ship HP +30%. Strong in the early stage, weak in the late stage. In the early tool stage, the classic reconnaissance cavalry is fast attack; in the bronze stage, cheap cavalry is mainly used, and when encountering camels, it is changed to spearmen; in the early iron stage, black knights have an advantage, but are suppressed by catapults/ballistas in the middle and late stages.
Choson
Core bonuses: Tower range + 2, Priest price - 25%, Longsword / Legionnaire HP +50%. Strong defense but weak attack, poor technology. In the tool stage, there are slingers + arrow towers; in the bronze stage, there are no chariot archers/camels, and they can quickly level up iron with less combat; in the iron stage, top towers (range 12) + golden dagger soldiers (HP240), but are easily restrained by many types of arms.
Carthage (Roman)
Core bonuses: transport ship movement speed +30%, fire-breathing ship attack +25%, phalanx soldiers/war elephant HP +25%. In the later stage, the technology is poor and the defense is weak. In the tool stage, slingers + arrow towers; in the bronze stage, cavalry/camels are mainly used, and phalanx soldiers can be used as backup; in the iron stage, phalanx soldiers/war elephants have high HP, but lack technological advantages and have average combat power.
Macedonia (Carthaginian)
Core bonuses: phalanx troop shield + 2, melee troop vision + 2, siege engine price - 50%, troop resistance to surrender + 4. No temple/priest, poor technology but strong tools/bronze stage. In the tool stage, axemen (far vision)/scout cavalry; in the bronze stage, cavalry for close range and catapults for far range (half price) + strong archers; for golden war elephants + cheap crossbows in the iron stage, siege engines cannot be upgraded.
Palmyran
Core bonuses: No tax on tribute, double gold for merchant ships, villager price + 50% (with armor + work speed + 20%), camel movement speed + 25%. Suitable for resource supply for many people, fragile in the early stage. In the tool period, there are few farmers (12-14 liters), and the arms are flexible; in the bronze period, camels/chariot archers are mainly used; in the iron period, there are top-level arrow towers/scythe chariots/war elephants, but there is a lack of weapon technology.
Rome (Macedonian)
Core bonus: building price - 15% (except towers/walls/miracles), tower price - 50%, swordsman attack speed + 33%. Strong defense, strong in the Iron Age. In the tool stage, slingers + multi-arrow towers are used to upgrade early; in the bronze stage, there is no advantage, so use chariots and cavalry to quickly upgrade iron; in the iron stage, sickle chariots + golden catapults (lack of alchemy, less attack by 1), advance step by step.
2. Core tactics
Peasant War: It is only suitable for multi-player battles and the two families are very close. You need to take action before the opponent upgrades his tools. It relies on peasant groups to raid. It requires high operation and determination, so use it with caution.
Stick Soldier Tactics: Quick attack with stone tools, 5 points to explore the enemy in advance, 6 points to build barracks (2-3), 8 points to have 2-4 soldiers to harass the farmers (retreat if the enemy pursues, attack if the enemy returns), 12 points to destroy the enemy base with 20+ soldiers, slowing down the upgrade; economically explore more resources, 14 points to 38+ agricultural promotion tools, and then replenish troops to control the field.
Axemen's fast attack: strong in lethality (efficient in killing peasants), but archers with small field of vision and fear of improving defense have low practicality in Rome and are only suitable for specific early stage suppression.
Archer fast attack: Exclusive to Assyria, 12-16 Agricultural upgrade tools, archers can be quickly sent out to slaughter peasants; however, they are afraid of slingers, so they are only suitable for situations where the opponent is in a forward position and has no slingers.
Scout cavalry fast attack: high resource requirements, requiring 2 elephants + herds of deer at close range, 20 farmers for 7 minutes and a half liter of tools, quick construction of 2 horse camps, 9 minutes for 4 cavalry harassment, and control of the field after slaughtering farmers; the defender can be cracked by scattering farmers + archers (upgraded defense).
The slinger's fast attack is the strongest in the tool period. 20-24 farm 8 points to upgrade tools, 3-4 farm quarry stone, build 2-3 barracks next to the enemy base, 10 minutes upgrade tools to build a slinger (upgrade quarry), 11 minutes 6 soldiers attack, then demolish buildings + control enemy farmers, replenish arrow towers to prevent counterattacks.
Half-tool fast attack: If you find the enemy late when leveling up bronze, you can add 1-2 shooting ranges next to the enemy base, send out archers + stick soldiers to harass, disrupt the enemy's economy, and pave the way for the bronze troops. You need to be flexible in dealing with enemy tactics.
3. Classic battles
The Origin of Egyptian Civilization: Focusing on the rise of early Egyptian civilization, covering resource development and tribal conquest, and restoring the development context of ancient Egypt.
Glorious Greece: Focus on the struggle for hegemony among Greek city-states, including the use of phalanx tactics to fight against city-state alliances, recreating classical Greek wars.
The Voice of Babylon: Taking the rise and fall of the Kingdom of Babylon as the core, it involves tower defense, priest assistance and siege warfare, showing the military characteristics of the Mesopotamian civilization.
4. Starting Strategy
1. Before the tool period (before tool upgrade)
4 farmers pick the first fruit, 1 farmer explores the path, and the rest cut trees; 11-12 farmers lead the elephant (the second food), 13 farmers build a storage pit (BS), lead the lead back to the base; at this time, 4 farmers pick elephants, 6 farmers cut trees, and 1 farmer explores the road (a total of 15 farmers); in the follow-up, 5 farmers pick the second fruit, add 2-3 farmers to open a new logging point, 23 Kill deer during farming season (the fourth food location), and upgrade tools with 26 farming season points; ultimately maintain 15 farming food gathering points, 11 farming logging points, and 4 logging points to ensure sufficient resources when upgrading tools.
2. After tools - rising copper
4 Farmers pick the first fruit + new 1 Farmer + 2 Farmers pick the second fruit, giving priority to farming (to ensure efficiency); farmers who have killed deer switch to logging, keep 11-12 Farmers to collect food, 15-16 Farmers to cut trees, and plant more than 7 fields; simple fences based on the terrain can avoid investing too much manpower/time in the fence.
3. After raising copper
Before the first round of horses is released, all new farmers will keep their base; after the first round of horses are released, they will replenish their fields, and the subsequent rounds of horses will be used to replenish 1-2 fields (depending on the resources); do not upgrade to level 2 logging early, give priority to farming to accumulate resources; the tactics after bronze need to be adjusted according to the battle situation, and farmers and troops can be flexibly allocated.
Age of Empires: Rome Resurrected update log:
Developer GG said there are really no bugs this time~
Huajun editor recommends:
Age of Empires: Rome Revival is a very classic and distinctive real-time strategy game. In the game, you can experience leading an army to occupy other territories. Come download and experience it. Of course, this site has also carefully prepared games such as Pingxiang City Game Hall, God General World Modifier, and Cloud Machine Manager for you. You are welcome to download them.