1. The skill of the Miracle Merchant is its first action every night. Choose another player to be the lucky one, who will get one of three one-time skills: Seer's Check, Witch's Poison or Guard's Protection. Each time Limited to one game. If the lucky one is a werewolf, it will not gain skills and the Miracle Merchant will be eliminated the next day.
2. Advantages of the Miracle Merchant: The Miracle Merchant's skills are relatively comprehensive. They are built on the condition that the skills are given to good people. They can be tested, poisoned and defended. Skills can be selected according to the situation on the field, and they can chase rounds for the good people. Disadvantages: Miracle Merchant is different from the Strong God card in that it cannot use skills to prove its identity. Skills are given to the werewolf to eliminate himself.
3. The Miracle Merchant should give skills to the good guys in your mind. He should give appropriate skills based on the situation on the field. He should check the skills when the layout on the field is confusing and difficult to distinguish. He should give skills when the layout on the field is clear but the good guys are lagging behind in rounds. Poison, and protection when necessary. You have to adapt to the situation on the court.
4. In addition to the Miracle Merchant who can blindly give skills on the first night, you must be careful when giving skills after that, because even if you blindly give skills to a werewolf on the first night, you will be out, and you can tell the information to the good people on the field. Miracle merchants should not be deceived by werewolves. If there is a good person on the field, you must give it to the good person.
The above is the relevant content about the werewolf killing miracle merchant skill guide, I hope it will be helpful to you!