How to activate the mechanism in Sonic Unknown Frontier? -Sonic Unknown Frontier Agency opening tutorial guide

Time: 2022-11-11Source: Game guideAuthor: Qiuye PPT

Friends, do you know how to open the trap in Sonic Unknown? Today, the editor will explain the tutorial guide for opening the trap in Sonic Unknown. If you are interested, come and take a look with the editor. I hope it can help you.

No. 1: Press any three buttons.

No. 2: The "Control Halo" skill extinguishes fire, extinguishing three fires in any order.

Number 3: Kick five switches.

No. 4: Draw a word and step on all the illuminated boards at once.

No. 5: Kick the three stakes away first, then jump to the top and step on the button.

No. 6: Race to a certain point within a specified time.

No. 7: Enter the hamster wheel and speed up.

No. 8: The "Control Aura" skill blows away the weeds.

No. 9: With the "Control Halo" skill, first pull up the tower, then climb up to put out the fire.

No. 10: Get on the hamster wheel and speed up.

No. 11: Pedal jumps left and right.

How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 12: Race to the point within a specified time.

No. 13: Jump on three platforms and press the button.

No. 14: Only at night, use the control halo on the tree that glows yellow.

No. 15: Only at night, use the control halo to track the blue light strips that appear continuously on the ground.

No. 16: Draw a word and step on all the illuminated boards at once.

No. 17: Kick the ball into the circle.

No. 18: Race to the point within a specified time.

No. 19: Kick the ball into the circle.

No. 20: Draw a word and step on all the illuminated boards at once.

No. 21: Race to the point within a specified time.

No. 22: Kick the platform, jump up and step on the button.

No. 23: Race to the point within a specified time.

No. 24: Control the halo to roll the leaves.

No. 25: Pedal jumps left and right.

Ares Island Mechanism No. 26-54 punctuation points:

How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 26: Fight combos

No. 27: Control the halo to raise the sand and step on the button

No. 28: Block the reflected energy ball

No. 29: Racing point

No. 30: Press the button. There is a three-level one that requires a falling attack.

No. 31: Racing point

No. 32: Racing to put out fires with a control halo

No. 33: Draw a word

No. 34: Racing points

No. 35: Fight combos

No. 36: Kick ball, two on the left and right

No. 37: Draw a word

No. 38: Chasing Light Ball Interaction

No. 39: Block and counterattack light ball

No. 40: Racing points through the blue circle

No. 41: Fall down and hit three buttons

ps: In front of this mechanism is the switch to enter the tunnel, which is the only way to cross the map to the small island next to it.

No. 42: Extinguish the fire in the order of the three pillars next to it

No. 43: Extinguish the fire in the order of the five pillars next to it

No. 44: Only at night, track the continuous blue light strips on the ground and use the control halo

No. 45: Racing, taking off and falling through the blue circle

No. 46: Draw a word

No. 47: Kick ball, two up and down

No. 48: Jump left and right

No. 49: Racing through the blue circle

No. 50: Racing through the blue circle

No. 51: Draw a word

No. 52: Jump left and right

No. 53: Racing points

No. 54: Racing points through the blue circle

Kaos Island 55 to 78 points

How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 55: Block reflected energy ball

No. 56: Stacking blocks in the same manner

No. 57: Skipping rope

No. 58: Jump left and right

No. 59: Fight combos

No. 60: Racing Blue Circle

No. 61: Kick ball, three

No. 62: Jump off the platform to put out the fire

No. 63: Kick ball, three

No. 64: Draw a word

No. 65: Skipping rope

No. 66: Build a platform to put out the fire

No. 67: Control the halo tower kick switch

No. 68: Stacked blocks

No. 69: Draw a word

No. 70: After the main plot opens the underground road, race to the point

No. 71: After the main plot is established, the bridge is established first, and the night is limited. Chase and eliminate the blue circle.

No. 72: Fight combos

No. 73: Block and counterattack energy ball

No. 74: Draw a word

No. 75: Jump left and right

No. 76: Racing around the blue circle

No. 77: Chasing the Blue Light Ball Interaction

No. 78: Hamster Wheel Speed ​​Run

Leia Island Mechanism No. 79 to No. 105

How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 79: Just go around and check out the spots

No. 80: Catch the ball

No. 81: kickball, five

No. 82: Stacked blocks

No. 83: Rope skipping, double flying

No. 84: Jump left and right

No. 85: Racing around the blue circle

No. 86: Limited at night, chase and eliminate the blue circle

No. 87: Stacked blocks

No. 88: Racing around the blue circle

No. 89: Chasing the Blue Light Ball Interaction

No. 90: Crossing the blue circle during takeoff and landing

No. 91: Racing point

No. 92: Fight combos

No. 93: Catch the ball

No. 94: Racing point

No. 95: Boarding platform kicks the switch

No. 96: Turn the mirror to align the light

No. 97: Seven kicks

No. 98: Only at night, the yellow-lighting tree controls the aura

No. 99: Racing point

No. 100: Take off and glide through the blue circle

No. 101: Draw a word

No. 102: Stacked blocks, order: yellow, purple, black, blue and white

No. 103: Block the reflected energy ball

No. 104: Draw a word

No. 105: Jumping platform checkpoint

These are all the mechanisms on the five islands in the game. The locations of the mechanisms are at the punctuation points in the picture. You can search for them. After you find them, you can use the above method to open them.

        The above is what the editor brings to youSonic Unknown FrontierThe mechanism is onteachProcedureStrategyAll the content, I hope it can help everyone.

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