Many people don’t know how to open the Sonic Unknown Frontier Agency? Today’s article brought to you is the Sonic Unknown Frontier Agency Guide. If you still don’t know, come and learn with the editor.
How to unlock Sonic Unknown Frontier Agency
Kronos Island Mechanism No. 1-25 punctuation points:
No. 1: Press any three buttons.
No. 2: Use the "Control Halo" skill to put out fires, extinguishing three fires in any order.
No. 3: Kick five switches.
No. 4: Draw a word and step on all the illuminated boards at once.
No. 5: Kick the three piles away first, then jump to the top and step on the button.
No. 6: Race to a certain point within the specified time.
No. 7: Enter the hamster wheel and speed up.
No. 8: The "Control Aura" skill blows away the weeds.
No. 9: Use the "Control Halo" skill to pull up the tower first, then climb up to put out the fire.
No. 10: Enter the hamster wheel and speed up.
No. 11: The pedal jumps left and right.
No. 12: Race to a certain point within the specified time.
No. 13: Jump on three platforms and press the button.
14th: Only at night, use the control halo on the tree that glows yellow.
No. 15: Limited at night, track the blue light strips that appear continuously on the ground and use the control halo.
No. 16: Draw a word and step on all the illuminated boards at once.
No. 17: Kick the ball into the circle.
18th: Race to the point within the specified time.
No. 19: Kick the ball, kick the ball into the circle.
No. 20: Draw a word and step on all the illuminated boards at once.
21st: Race to the point within the specified time.
No. 22: Kick the platform, jump up and step on the button.
23rd: Race to the point within the specified time.
No. 24: Control the halo to roll the leaves.
No. 25: The pedal jumps left and right.
Ares Island Mechanism No. 26-54 punctuation points:
No. 26: Combo attack
No. 27: Control the halo to raise the sand and step on the button
No. 28: Block the reflected energy ball
No. 29: Racing points
No. 30: Press the button. There is a three-level one that requires a falling attack.
No. 31: Racing point
No. 32: Racing to put out fires with a control halo
No. 33: Draw a word
No. 34: Racing points
No. 35: Fight combos
No. 36: Kick ball, two on the left and right
No. 37: Draw a word
No. 38: Chasing Light Ball Interaction
No. 39: Block and counterattack light ball
No. 40: Racing through the blue circle
No. 41: Fall and press three buttons
ps: In front of this mechanism is the switch to enter the tunnel, which is the only way to cross the map to the small island next to it.
No. 42: Extinguish the fire in the order of the three pillars next to it
No. 43: Extinguish the fire in the order of the five pillars next to it
No. 44: Only at night, track the continuous blue light strips on the ground and use the control halo
No. 45: Racing, taking off and falling through the blue circle
No. 46: Draw a word
No. 47: Kick ball, two up and down
No. 48: Jump left and right
No. 49: Racing through the blue circle
No. 50: Racing through the blue circle
No. 51: Draw a word
No. 52: Jump left and right
No. 53: Racing point
No. 54: Racing through the blue circle
Kaos Island Mechanism No. 55 to No. 78 punctuation points
No. 55: Block reflected energy ball
No. 56: Stack the wood in the same manner
No. 57: Skipping rope
No. 58: Jump left and right
No. 59: Combo attack
No. 60: Racing Blue Circle
No. 61: Kick ball, three
No. 62: Jump off the platform to put out the fire
No. 63: Kick ball, three
No. 64: Draw a word
No. 65: Skipping rope
No. 66: Build a platform to put out the fire
No. 67: Control the aura tower kick switch
No. 68: Stacked blocks
No. 69: Draw a word
No. 70: After the main plot opens the underground road, race to the point
No. 71: After the main storyline is established, the night is limited, and the blue circle is eliminated by chasing
No. 72: Combo attack
No. 73: Block and counterattack energy ball
No. 74: Draw a word
No. 75: Jump left and right
No. 76: Racing through the blue circle
No. 77: Chasing the Blue Light Ball Interaction
No. 78: Hamster wheel acceleration
Lea Island No. 79 to 105 punctuation
No. 79: Just go around and check out the spots
No. 80: catching the ball
No. 81: kickball, five
No. 82: Stacked blocks
No. 83: Rope skipping, double flying
No. 84: Jump left and right
No. 85: Racing through the blue circle
No. 86: Night limited, chase and eliminate the blue circle
No. 87: Stacked blocks
No. 88: Racing through the blue circle
No. 89: Chasing the Blue Light Ball Interaction
No. 90: Crossing the blue circle during takeoff and landing
No. 91: Racing points
No. 92: Combo attack
No. 93: catching the ball
No. 94: Racing points
No. 95: Kick the switch on the platform
No. 96: Turn the mirror to align the light
No. 97: Seven kicks
No. 98: Only at night, the tree that glows yellow controls the halo
No. 99: Racing points
No. 100: Take off and glide through the blue circle
No. 101: Draw a word
No. 102: stacked blocks, order: yellow, purple, black, blue and white
No. 103: Block reflected energy ball
No. 104: Draw a word
No. 105: Jumping platform checkpoint
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