How to open the border agency in Sonic Unknown? -Sonic Unknown Border Agency Guide

Time: 2022-11-10Source: Game guideAuthor: Shaobing

Many people don’t know how to open the Sonic Unknown Frontier Agency? Today’s article brought to you is the Sonic Unknown Frontier Agency Guide. If you still don’t know, come and learn with the editor.

How to unlock Sonic Unknown Frontier Agency

Kronos Island Mechanism No. 1-25 punctuation points:


How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 1: Press any three buttons.

No. 2: Use the "Control Halo" skill to put out fires, extinguishing three fires in any order.

No. 3: Kick five switches.

No. 4: Draw a word and step on all the illuminated boards at once.

No. 5: Kick the three piles away first, then jump to the top and step on the button.

No. 6: Race to a certain point within the specified time.

No. 7: Enter the hamster wheel and speed up.

No. 8: The "Control Aura" skill blows away the weeds.

No. 9: Use the "Control Halo" skill to pull up the tower first, then climb up to put out the fire.

No. 10: Enter the hamster wheel and speed up.

No. 11: The pedal jumps left and right.

No. 12: Race to a certain point within the specified time.

No. 13: Jump on three platforms and press the button.

​​ 14th: Only at night, use the control halo on the tree that glows yellow.

No. 15: Limited at night, track the blue light strips that appear continuously on the ground and use the control halo.

No. 16: Draw a word and step on all the illuminated boards at once.

No. 17: Kick the ball into the circle.

​​ 18th: Race to the point within the specified time.

No. 19: Kick the ball, kick the ball into the circle.

No. 20: Draw a word and step on all the illuminated boards at once.

​ ​ 21st: Race to the point within the specified time.

No. 22: Kick the platform, jump up and step on the button.

​ ​ 23rd: Race to the point within the specified time.

No. 24: Control the halo to roll the leaves.

No. 25: The pedal jumps left and right.

Ares Island Mechanism No. 26-54 punctuation points:


How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 26: Combo attack

No. 27: Control the halo to raise the sand and step on the button

No. 28: Block the reflected energy ball

No. 29: Racing points

No. 30: Press the button. There is a three-level one that requires a falling attack.

No. 31: Racing point

No. 32: Racing to put out fires with a control halo

No. 33: Draw a word

No. 34: Racing points

No. 35: Fight combos

No. 36: Kick ball, two on the left and right

No. 37: Draw a word

No. 38: Chasing Light Ball Interaction

No. 39: Block and counterattack light ball

No. 40: Racing through the blue circle

No. 41: Fall and press three buttons

ps: In front of this mechanism is the switch to enter the tunnel, which is the only way to cross the map to the small island next to it.

No. 42: Extinguish the fire in the order of the three pillars next to it

No. 43: Extinguish the fire in the order of the five pillars next to it

No. 44: Only at night, track the continuous blue light strips on the ground and use the control halo

No. 45: Racing, taking off and falling through the blue circle

No. 46: Draw a word

No. 47: Kick ball, two up and down

No. 48: Jump left and right

No. 49: Racing through the blue circle

No. 50: Racing through the blue circle

No. 51: Draw a word

No. 52: Jump left and right

No. 53: Racing point

No. 54: Racing through the blue circle

Kaos Island Mechanism No. 55 to No. 78 punctuation points


How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 55: Block reflected energy ball

No. 56: Stack the wood in the same manner

No. 57: Skipping rope

No. 58: Jump left and right

No. 59: Combo attack

No. 60: Racing Blue Circle

No. 61: Kick ball, three

No. 62: Jump off the platform to put out the fire

No. 63: Kick ball, three

No. 64: Draw a word

No. 65: Skipping rope

No. 66: Build a platform to put out the fire

No. 67: Control the aura tower kick switch

No. 68: Stacked blocks

No. 69: Draw a word

No. 70: After the main plot opens the underground road, race to the point

No. 71: After the main storyline is established, the night is limited, and the blue circle is eliminated by chasing

No. 72: Combo attack

No. 73: Block and counterattack energy ball

No. 74: Draw a word

No. 75: Jump left and right

No. 76: Racing through the blue circle

No. 77: Chasing the Blue Light Ball Interaction

No. 78: Hamster wheel acceleration

Lea Island No. 79 to 105 punctuation


How to open the trap in Sonic Unknown Frontier? Analysis of the trap opening techniques

No. 79: Just go around and check out the spots

No. 80: catching the ball

No. 81: kickball, five

No. 82: Stacked blocks

No. 83: Rope skipping, double flying

No. 84: Jump left and right

No. 85: Racing through the blue circle

No. 86: Night limited, chase and eliminate the blue circle

No. 87: Stacked blocks

No. 88: Racing through the blue circle

No. 89: Chasing the Blue Light Ball Interaction

No. 90: Crossing the blue circle during takeoff and landing

No. 91: Racing points

No. 92: Combo attack

No. 93: catching the ball

No. 94: Racing points

No. 95: Kick the switch on the platform

No. 96: Turn the mirror to align the light

No. 97: Seven kicks

No. 98: Only at night, the tree that glows yellow controls the halo

No. 99: Racing points

No. 100: Take off and glide through the blue circle

No. 101: Draw a word

No. 102: stacked blocks, order: yellow, purple, black, blue and white

No. 103: Block reflected energy ball

No. 104: Draw a word

No. 105: Jumping platform checkpoint

The above is what the editor brings to youSonic Unknown Border Agency guideAll content, I hope it can help everyone.

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