Recently, some friends have consulted the editor about how to control troops in Medieval 2: Total War. The following is a guide to controlling troops in Medieval 2: Total War. Friends who are in need can come and learn more.
Infantry
For example, when a novice saw the cavalry rushing over from the opposite side, he remembered that infantry defeated cavalry, so he used the mouse to circle the infantry, right-clicked and ordered him to attack the cavalry, and then he was beaten to a pulp, and then he said that the whole battle was not fun.
Infantry in the whole battle is roughly divided into two categories: swordsmen and spearmen. Swordsmen are used to carry the line. They have a slight advantage over spearmen in hand-to-hand combat, but not against cavalry. Lancers are specifically used to restrain cavalry, but they can only function as cavalry killers when three conditions are met:
(1) Neat team
(2) Shooting array
(3) Front
If the spearmen are not in order (just ran to the battlefield), forget to fire, or are attacked from the side/back, they will still be chopped into pieces by the cavalry. Total War is different from general RTS. Whether you engage the enemy head-on will have a great impact. This is a common mistake made by beginners.
Cavalry Chapter
There are three main methods for using cavalry:
(1) Take advantage of the high mobility of cavalry and try to get to the side or behind the enemy: I hope you will know why after reading the infantry chapter.
(2) All attacks start with a charge:
When the cavalry approaches the enemy and prepares to attack, be sure to right-click on the target twice (or press the charge function key). This is called a cavalry charge. The cavalry has a large "charge value". This charge value will play a big role in the first contact with the enemy. Low-level infantry may be knocked down by you, and even if they are not killed, the team will be disrupted. The golden moment for cavalry is before the enemy regroups.
(3) Try not to engage in long-term hand-to-hand combat with infantry:
Theoretically, everyone who joins the cavalry team is an elite, and they should not lose in a one-on-one battle with infantry. The problem is that the number of infantry in a team may be more than two or three times that of the cavalry. In a long-term hand-to-hand fight, they will be at a disadvantage, not to mention that the cavalry is more powerful than the infantry. It's much more expensive, even if someone else has a team of infantry and you have a team of cavalry, you still make money. So when a typical cavalry confronts infantry, they charge first, chop a few times, pull out the cavalry when the opponent's team reorganizes, go around, charge again, and repeat the above steps until the number of infantry teams is reduced to a certain extent by you. , you can just let him go and let him fight with peace of mind. Of course, if the cavalry is facing off against long-range troops with poor hand-to-hand combat capabilities, there is no need to go to such trouble, just try to kill them as smoothly as possible.
Cavalry is roughly classified into two types: those that specialize in charging or melee combat, but even cavalry that specializes in melee combat are best to abide by the above three principles.
Remote Troops
Long-range troops are roughly classified into archers and trebuchets that can shoot in a curve, and crossbowmen and musketeers that can shoot in a straight line (not yet available in the Three Kingdoms).
The general straight-line formation after entering the battlefield is probably like this:
The sword and spearmen form the front line to protect the archers in the rear. The spearmen can be placed among the swordsmen to prevent cavalry attacks. The cavalry is stationed on the left and right wings to prevent the opponent's cavalry from going around our side and back, and to see if there is a chance to go around the enemy's side and back.
Because the attacking troops can shoot in a curve, they can line up behind the infantry and shoot at the enemy safely. Of course, this also means that the infantry in the first row is also within the range of the enemy's long-range troops. Everyone shoots at each other, and it depends on which side can't stand it and starts charging. (Usually the attacker, since there is a time limit).
But because crossbowmen shoot in a straight line, if you line up behind the infantry, you will shoot your own people. Therefore, if crossbowmen are used, the formation when entering the battlefield will be like this:
The crossbowmen should be lined up in the first row to avoid shooting their own people, because the attack power of the crossbowmen is stronger than that of the archers. The opponent should not fire with you, but will press the infantry up. At this time, the crossbowmen in the first row will The soldiers have to retreat to the back, but they will shoot their own people again. What should we do? There are two solutions:
When the crossbowmen retreated to the rear, they turned at a 45-degree angle and went around to both sides of the formation to shoot at the side of the enemy.
The second method
When the infantry is lined up, the lines are deliberately exposed. During hand-to-hand combat, the enemy will squeeze someone between the lines. The crossbowmen are deliberately lined up between the lines of the infantry, so that they have a chance to shoot. It should be noted that this method puts a lot of pressure on the infantry at the front. I hope they are strong enough or have a general to encourage them.
There is actually a third way, which is to arrange the formation uphill, but this method is limited by terrain. Setting up the formation on an uphill slope will provide bonuses for long-range attacks and melee combat.
Morale and physical strength
Generally speaking, most RTS only have health value settings, and a few also have morale settings, but physical strength values may only be available in full battles.
The purpose of combat is not just to kill all the opponents. As long as the morale drops below a certain level, they will collapse (it is easy for low-level recruits to collapse and it is not easy for high-level veterans), and then they will flee. You can chase them down without any effort, or use your hands empty-handed. to deal with the other team. Sometimes it is necessary to chase and kill, because morale will naturally recover after a period of time, or it can be reorganized after being encouraged by the general. Cavalry is most useful in chasing and killing. However, most of the time it may be more important to turn around and deal with the enemy troops that are still resisting. As long as all enemy teams collapse, you will win.
There are many factors that affect morale, such as whether there are enemies on the sides or behind, whether the team's death rate is high, whether there are friendly troops next to the team, whether the friendly troops in front are being slaughtered, whether the general is nearby, plus the unique characteristics of this generation. : The outcome of a duel between generals.
Sometimes the health and morale of soldiers are obviously full, but their combat effectiveness has dropped significantly. This may be because they have been too busy before and have no physical strength. Fighting and running will consume physical strength, so don't run around the battlefield if you have nothing to do. Resting while standing still can restore your strength.
Configuration requirements
Operating system: Microsoft Windows 2000/XP
CPU: Intel Celeron 1.7GHz Pentium 4 or equivalent AMD processor
Memory: 512M
Hard disk: 13GB or more space
Sound card: 16-bit sound card product fully compatible with DirectX 9.0c
Game peripherals: keyboard and mouse fully compatible with Windows 2000/XP operating system
DirectX version: DirectX 9.0c
Video card: Nvidia GeForce 4 Ti with 128MB of video memory, supporting Shader 1.0 technology and fully compatible with DirectX 9.0c technology 4400 or ATI Radeon 9800 graphics card
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