Presumably most novice players still don’t know how to calculate the damage per second after returning to the empire? So today the editor will introduce to the players the method for calculating the damage per second after returning to the empire. Friends in need should hurry up and learn more.
1. In the game Return to Empire, damage per second is a relatively important data in siege warfare. Damage calculation data commonly used when attacking city defenses, that is, city skins, greatly affects the battle situation, and is also a data that a commander must consider. . Displays the white numbers that pop up every second when fighting city defense.
2. The calculation method is: the remaining blood volume of the city wall ÷ the remaining time (converted into seconds) = the damage per second required to break the city. To compare, if the damage per second is lower than the displayed damage, the city can be destroyed in one fell swoop! If it is not enough, it can be improved by changing the siege skills of the demolition team.
3. The importance of calculating the damage per second affects the subsequent battlefield trend and command plan. Fight forcefully or retreat strategically, and reasonably arrange the time for allies to intercept reinforcements.
The above is the editor’s introduction to the second-second damage calculation method of Return to the Empire. If you want to know more related game strategies, please pay attention to the Huajun Software Park!