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Detailed explanation of heroes and units:
First of all, in the game Return to the Empire, it is divided into four major types of arms, Lancers > Cavalry > Archers > Swordsmen > Lancers, thus forming a cyclic restraint relationship.
In the initial stage of the Return to Empire game, different territories correspond to different troop bonuses. This bonus is very low, but in the early stage of the game, no matter how small a fly is, it is still meat, so if you have already thought about which troop to use as your main combat force , then try to correspond to the bonus forces.
In the same way, the style selection after upgrading the main city is also the same. There are corresponding bonuses for the arms. It is recommended that you choose your own bonus style for the main arms.
Furthermore, there is a misunderstanding that upgrading the barracks will make the corresponding soldiers stronger. In fact, it is not the case. Simply upgrading will not improve the combat effectiveness of individual soldiers, but will only increase the number of single trainings. Only when the era changes, the advancement of the arms will improve the combat effectiveness and increase the corresponding passive skills. For example, after entering the Age of Enlightenment, the barracks will be upgraded. When you reach level 10, you will advance.
The next step is to choose a hero. Each hero will have 1-2 military specializations. Heroes with the same specialization will have very high bonuses when they are in the same team.
For example, Julius, Shadow Dancer, and Jon all have swordsman specialization, and the three of them can form a team.
Then there is the first talent that is unlocked after the hero reaches level 15: unit specialization enhancement. When three heroes are stacked, better effects can be achieved.
Therefore, no matter what kind of troops you play, it is best for the heroes of each team to have the same specialization. This is not a bit better than piecing together.
The last thing is about the attribute points of heroes. Each hero will have a main attribute. When assigning skills to the hero, you must allocate them according to the main attribute. Otherwise, you will put strategic and damage-type skills on generals like Guan Yu whose main attribute is force. On the body, the effect obtained is very poor.
When our generals reach levels 10 and 20, we can get 10 attribute points. The points we add can also be based on the characteristics of the generals. For example, the output points can be fully increased with force or strategy, and the generals that assist in defense and siege can be added at their own discretion. Defend and destroy the city.
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The above is the detailed explanation of the heroes and troops returning to the empire brought by the editor. If you want to know more related game strategies, please pay attention to the Huajun Software Park!