The gameplay of Return to Empire is very interesting and attracts many players. So do you know how to manage the alliance in the game? Here the editor will bring you the management method of returning to the empire alliance. Don’t miss it.
1. Creation of Alliance
In the game Return to Empire, everything naturally starts with the creation of an alliance. The first step is to have a resounding name. This is an important factor that cannot be ignored. A name that resonates with everyone and a name that only belongs to one's own preferences will achieve completely different effects.
The next step is to write a declaration, which can be an invitation to all heroes, or a heroic statement, so that everyone can see the goals of the alliance clearly at a glance.
2. Alliance Management
The alliance has a total of 1 leader, 2 deputy leaders, 2 commanders, 2 diplomats, 4 generals, and 1 goddess. Official positions should not be given randomly, otherwise it will easily lead to chaos in alliance management.
The deputy leader can be someone who has made greater contributions to the alliance, has a deeper understanding of the game, and is more prestigious among ordinary members;
The commander can be someone who is more sensitive to the battlefield situation. Most of them are alliance counselors and think tanks.
Diplomats are assigned to social experts, those who have been online for a long time and are good at handling interpersonal relationships.
The position of general can be taken by those who are stronger in the alliance, actively participate in alliance team battles, and have certain organizational capabilities.
Goddess, it’s obvious~
3. Route Planning and Diplomacy
Since the birth continent won the first level 1 city, the alliance has appeared in front of all the forces in the empire. At this time, everyone is planning how to advance to the resource continent pass. The contradiction of the situation of more monks and less meat is inevitable. If you are not a large-scale coalition force, it is not suitable to fight the world alone, so this time involves diplomatic work.
out out of a battle, follow the principle of making friends far away and attacking close, giving priority to making friends with alliances that have no conflicts of interest, so you can avoid being on fire in the rear when the battle is fierce at the front. Discussing with the Allies and formulating a mutually beneficial plan that each gets what they need is a critical step in the early stages of the alliance.
4. Daily management
01. Create a group chat
Establishing a group chat is an important step to facilitate management. Although announcements can be made by sending emails within the game, it is difficult to guarantee that some members will be busy and not play the game, or that there will be too many emails and they will be read and ignored with one click.
After the group chat is established, the group management should also pay attention to not frequently @all for non-important events, otherwise members will become numb to @all's information over time. Try to make it an important event every time @all, so that when everyone sees the little red dot, they will subconsciously check it.
02. Standardize the words and deeds of members
The image of an alliance is shaped by all its members. Some members who speak casually should be controlled, and everyone should be encouraged to speak politely on public channels to avoid conflicts between alliances due to the randomness of some individuals. Even if you are an enemy on the battlefield, after a hearty duel, you should not show off your words for a while. Only when you are not arrogant or impetuous can you show your kingly demeanor and win your opponent's heart.
5. Attack the city
01. Preparation before war
Before attacking a large city with a certain degree of difficulty, all members need to be notified in advance and informed of the siege time node. For non-strategically important cities, it is appropriate to attack a city at a time when the online rate of members is high. Try to be organized and planned, and do not do whatever you want.
02. Take the lead
To attack a city above level 5, you need to dismantle sentry towers and kill patrolling defenders to reduce morale. For this kind of incident where soldiers are lost and the benefits are not high, management must take the lead and take the lead. Do not shout empty slogans to reduce the enthusiasm of members.
03. Make good use of marks
The guard towers and functional buildings in the city are all garrison units of a single type. Marking them in advance helps members quickly distinguish and dispatch the most suitable unit to attack. This not only improves the overall efficiency, but also avoids the consequences of increased battle losses caused by careless selection of inferior units by some people.
04. Application of catapult
Before the official siege, catapults can be used to destroy the functional buildings in the city in advance to reduce the pressure after the siege begins. Especially when the alliance's strength is at a critical point, one less functional building may be taken down in one wave. Otherwise, a few minutes will be missed and the war will need to be declared a second time, which is a waste of the declaration of war and consumes more energy.
6. Alliance team battle
In Return to the Empire, in addition to city offensive and defensive battles, conflicts between alliances more often occur on outdoor battlefields. At this time, there will be a huge difference between organized and unorganized. Due to proper command, it is not uncommon for the weak to defeat the strong.
01. Gathering
The most taboo thing in field hedging is to attack the snakes one by one. In the assembly area facing dozens of enemies, this behavior is equivalent to giving away the calabash babies one after another to save the grandfather. The correct way is to assemble at one point first, such as the spearmen and swordsmen in front, the archers in the back, and the cavalry advancing steadily on the side, striving to burst out the strongest strength at the first moment of contact.
02. Stay on the defensive and wait for the attack
When one's own side is weak on paper, if not necessary, try to stay on the defensive and wait for the enemy's attack.
It is easier for the defenders to assemble troops, and secondly, the supplies are relatively close, so they can fight back and forth several times. If it is a long-distance attacker, it is likely that everyone will have to go home to supply after one wave.
03. Adjust measures to local conditions
In the area where your own castles are gathered, you can maximize the use of jumping forts to fight, allowing alliance members to keep their troops above 70% to avoid fighting to the end. Once the strength falls below this, they will immediately jump forts to quickly resupply. The enemy's troops will be suppressed lower and lower, and your own advantage will slowly emerge.
If it is the offensive end, members can be arranged to advance in formation to avoid being scattered and singled out by the enemy. At the same time, use a catapult to cut off the chain of jumping castles, and then defeat them one by one.
There are many kinds of tactical methods. Due to space constraints, I will only talk about this. The fundamental core lies in the command of the alliance. An organized and methodical attack is definitely better than a straggler-style melee.
7. Cohesion
By Occasionally, most alliances will suffer defeats and defeats. The so-called generals and soldiers are in raging battles. At this time, alliance management must stabilize their mentality, because you are the backbone of the alliance. Do not make depressing remarks. You should summarize the problems and actively encourage members.
No matter what kind of setback it is, as long as it is handled properly, it will make the entire alliance more cohesive. Only unity can give members a sense of belonging to the alliance and avoid the embarrassing situation of going their separate ways after a defeat.
The above is the management method of returning to the Empire Alliance brought by the editor. I hope it can help everyone experience the game better.