How to manage the Return to the Empire Alliance - How to manage the Return to the Empire Alliance

Time: 2022-05-31Source: Game guideAuthor: Ai Xiaomo

The gameplay of Return to Empire is very interesting and attracts many players. So do you know how to manage the alliance in the game? Here the editor will bring you the management method of returning to the empire alliance. Don’t miss it.

1. Creation of Alliance

In the game Return to Empire, everything naturally starts with the creation of an alliance. The first step is to have a resounding name. This is an important factor that cannot be ignored. A name that can resonate with everyone and A name that only belongs to your own preferences will achieve completely different effects.

The next step is to write a declaration, which can be an invitation to all heroes, or a heroic statement, so that everyone can see the goals of the alliance clearly at a glance.

2. Alliance Management

The alliance has a total of 1 leader, 2 deputy leaders, 2 commanders, 2 diplomats, 4 generals, and 1 goddess. Official positions should not be given randomly, otherwise it will easily lead to chaos in alliance management.

The deputy leader can be someone who has made greater contributions to the alliance, has a deeper understanding of the game, and is more prestigious among ordinary members;

The commander can be someone who is more sensitive to the battlefield situation. Most of them are alliance counselors and think tanks.

Diplomats are assigned to social experts, those who have been online for a long time and are good at handling interpersonal relationships.

The position of general can be taken by those who are stronger in the alliance, actively participate in alliance team battles, and have certain organizational capabilities.

Goddess, it’s obvious~

3. Route Planning and Diplomacy

Since the birth continent won the first level 1 city, the alliance has appeared in front of all the forces in the empire. At this time, everyone is planning how to advance to the resource continent pass. The contradiction in the situation of more monks and less meat is inevitable. If it is not a large-scale alliance, It is not appropriate to fight against the power of the world alone, so this time involves diplomatic work.

​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ out out of a battle, follow the principle of making friends far away and attacking close, giving priority to making friends with alliances that have no conflicts of interest, so you can avoid being on fire in the rear when the battle is fierce at the front. Discussing with the Allies and formulating a mutually beneficial plan that each gets what they need is a critical step in the early stages of the alliance.

4. Daily management

01. Create a group chat

​ ​ Establishing a group chat is an important step to facilitate management. Although announcements can be made by sending emails within the game, it is difficult to guarantee that some members will be busy and not play the game, or that there will be too many emails and they will be read and ignored with one click.

After the group chat is established, the group management should also pay attention to not frequently @all for non-important events, otherwise members will become numb to @all's information over time. Try to make it an important event every time @all, so that everyone can see When you see the little red dot, you will check it subconsciously.

02. Standardize the words and deeds of members

The image of an alliance is shaped by all its members. Some members who speak casually should be controlled, and everyone should be encouraged to speak politely on public channels to avoid conflicts between alliances due to the randomness of some individuals. Even if you are an enemy on the battlefield, after a hearty duel, you should not show off your words for a while. Only when you are not arrogant or impetuous can you show your kingly demeanor and win your opponent's heart.

5. Attack the city

01. Preparation before war

Before attacking a large city with a certain degree of difficulty, you need to notify all members in advance and inform them of the siege time node. If it is not a strategically important city, it is appropriate to attack it at a time when the online rate of members is high. Try to be organized and planned. Do not Do whatever you want.

02. Take the lead

To attack a city above level 5, you need to dismantle sentry towers and kill patrolling defenders to reduce morale. For this kind of incident where soldiers are lost and the benefits are not high, management must take the lead and take the lead. Do not shout empty slogans to reduce the enthusiasm of members.

03. Make good use of marks

The sentry towers and functional buildings in the city are all garrison units of a single unit. Marking them in advance helps members quickly distinguish and dispatch the most suitable unit to attack. This not only improves the overall efficiency, but also prevents some people from carelessly selecting inferior units, resulting in increased battle losses. consequences.

04. Application of catapult

Before the official siege, you can use catapults to destroy the functional buildings in the city in advance to reduce the pressure after the siege begins. Especially when the alliance's strength is at a critical point, if you miss one functional building, you may win it in one wave, otherwise you will miss a few points. Minutes result in the need to declare war a second time, which wastes the declaration of war and consumes more energy.

6. Alliance team battle

In Return to the Empire, in addition to city offensive and defensive battles, conflicts between alliances often occur in outdoor battlefields. At this time, there will be a huge difference between organized and unorganized. Because of proper command, the weak can defeat the strong. Commonly seen.

01. Gathering

The most taboo thing in field hedging is to attack the snakes one by one. In the assembly area where dozens of enemy people are facing, this behavior is equivalent to saving the grandfather one by one. The correct way is to assemble at one point first, such as The spearmen and swordsmen are in front, the archers are behind, and the cavalry are advancing steadily on the side, striving to unleash the strongest strength at the first moment of contact.

02. Stay on the defensive and wait for the attack

                                When one's own side is weak on paper, if not necessary, try to stay on the defensive and wait for the enemy's attack.

                                 It is easier for the defenders to assemble troops, and secondly, the supplies are relatively close, so they can fight back and forth several times. If it is a long-distance attacker, it is likely that everyone will have to go home to supply after one wave.

03. Adjust measures to local conditions

In the area where your own castles are gathered, you can maximize the use of jumping forts to fight, allowing alliance members to keep their troops above 70% to avoid a fight to the end. Once the strength falls below this, they will immediately jump forts to quickly resupply, and the enemy's troops will be more pressured. The lower it is, the more one's own advantages will gradually emerge.

If it is the offensive end, members can be arranged to advance in formation to avoid being scattered and singled out by the enemy. At the same time, use a catapult to cut off the chain of jumping castles, and then defeat them one by one.

There are many kinds of tactical methods. Due to the space limit, I will only talk about this. The fundamental core lies in the command of the alliance. An organized and methodical attack is definitely better than a straggler-style melee.

7. Cohesion

On the way to the battle for King's Landing, most alliances will occasionally lose the battle. As the saying goes, one soldier is in raging state and one general is in raging group. At this time, alliance management must stabilize their mentality, because you are the backbone of the alliance. Do not make depressing remarks. The problem should be summarized and members actively encouraged.

No matter what kind of setback it is, as long as it is handled properly, it will make the entire alliance more cohesive. Only unity can give members a sense of belonging to the alliance and avoid the embarrassing situation of going their separate ways after a defeat.

The above is the management method of returning to the Empire Alliance brought by the editor. I hope it can help everyone experience the game better.

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