In recent days, many new C4D users have said that they are not yet good at modeling golf bodies. For this reason, today in this tutorial, we will describe the operation of modeling golf bodies in C4D.
1. Open C4D;
2. Create a sphere in the scene, select the type as icosahedron, and set the corresponding number of segments;
3. Remove the sphere c, go to the point level, Ctrl+A to select all the points, and set the selection;
4. Add a subdivision surface to the sphere, select the subdivision surface and press the shortcut key to delete it; then keep the point selection, select the subdivision surface, delete it, select the real-time selection mode to soft selection and set the soft parameters , after setting, scale the points, and the grooves on the surface of the golf ball will be realized;
5. Set up the rendering, add physical sky and ground, Ctrl+D sets the default object color to 80% gray.
Here are the graphic tutorials for the C4D modeling golf sphere for you. Friends in need should hurry up and read this article.