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Selection Principle
Although every weapon has dps, there are relatively few situations where it can be used as a stand-up output in this game, so some high dps guns are not practical.
The principle of selecting weapons in the game should be based on whether the killing efficiency and single-shot damage are high. Choosing such a weapon will be particularly convenient.
Weapon recommendations
Early energy weapons
ES4 Eliminator, Sprayer, excellent damage at close range.
Area damage weapons
Dealbreaker, kinetic, 200-round Gatling (the more you hit, the faster), fires shotgun.
It’s a pity that you can only get it in the final level. If you have enough materials after you get it, it is also a good choice to go home and level it up before playing the final level.
Kinetic weapons
Explosion Master, kinetic energy + flame, single shot, high damage, high explosive rocket launcher (it will hurt yourself at close range but not seriously).
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The above is all about the selection of weapons for the ascending battlefield. I hope it will be helpful to everyone!