For new players of Transformers: War for Earth, many newcomers have asked about early artillery selection. Today, the editor will bring you a guide for novice artillery selection in Transformers: War for Earth, let’s learn together!
Artillery Transformers are also called gunners, and their icon in the game is a targeting star. A common feature of this type of Transformers is that compared to other types of Transformers, they have lower health and extremely high attacks. Can attack around city walls. In battle, belonging to the back row, they can attack buildings at a distance, reducing the survival pressure on the tanks in the army.
jazz
Skill: Satellite Ray, emit a powerful ray, causing a lot of damage to targets in a wide range.
Capability analysis: Satellite rays have high damage, long range, and a fairly large damage range. If you find a location where the enemy is densely defended, one shot can even destroy 4 to 5 turrets.
The disadvantage is that the energy consumed by satellite rays is too high. The first release requires 9 points of energy. The number of times it can be released in a battle is limited.
Moreover, when the level of Jazz itself is not high, it is impossible to perform an instant kill and requires other skills to cooperate with the last hit. Jazz chooses to give priority to upgrading when the robot is upgraded.
phantom
Skill: Electromagnetic Barrage:
Fires 6 rockets to paralyze enemies in an area and cause damage to them.
Capability analysis:
The electromagnetic barrage can be paralyzed for a short period of time using a wide range of defense and cause a certain amount of damage. It can perform well as a last-hit or control skill. The biggest feature of this skill is its ultra-long release distance. When attacking the enemy, the pressure of artillery fire is too great. This Transformer can effectively relieve the pressure.
The above is the Transformers: War for Earth novice artillery selection guide. After reading it, you should have a clearer understanding.