In the game Shelter: Survival, do you all know there are 5 endings? Isn’t it very unique? The following is an explanation of the ending of Shelter: Survival. Interested partners are welcome to learn.
Dr. Rocket ending
Collection Phase: The mission requires a lot of cans and water.
Survival stage: Exchange canned cats/Adopt stray cats → Don’t remove the metal address plate on your neck and the doctor will come to your door by yourself / Go out with the cat in the middle of the night and find the doctor → The cat will bring back a note, and the doctor will ask you to prepare four bottles of water or four bottles of food →Send a person to be a guinea pig for him (he will get sick and injured when he comes back)→The doctor knocks on the door, the whole family is sent into space, and the doctor and the cat occupy the shelter.
agent ending
Collection Phase: The mission requires a lot of cans and water.
Survival stage: A canned merchant exchanges cats/takes in stray cats for free → Go to the address on the metal plate on the cat’s neck and encounter the man in black → Check the wires pulled out by the cat and find that someone is eavesdropping on the shelter → The eavesdropper knocks on the door and explains that just open the door → Agents request to send people to perform tasks (they will be injured and sick when they come back) → Provide four cans of food or four cans of water (you can choose) → Agents knock on the door and take the people to a high-level shelter.
cat lady ending
Collection Phase: The mission requires a large number of cans.
Survival stage: A profiteer exchanged a can for a cat/adopted a stray cat for free → found an abandoned refrigerator → two cats → three cats, and finally ten cats.
This ending requires a lot of cans. A total of ten cats trigger the Cat Lady ending, and each cat that appears in the end consumes a can. When the cans are missing, there will be a failed ending of the shelter being occupied by cats.
Brother and sister ending
Collection stage: The items required for the mission probably involve maps, axes, medical kits, chessboards, books, and gas masks.
Survival stage: Answer the phone to get in touch → Send someone to a meeting or send someone to help fight the predators → Choose one of three maps/axes/medical kits → Give books/checkers or poker cards to the children in the other camp → Brothers and sisters knock on the door and connect the people to their camp Camp.
Note: Be careful not to rob others. If you rob someone else, the brother and sister will not come to the rescue. If you rob someone else, there will be a bloody handprint on the wall, indicating the end of the brother-sister line.
rescue team ending
Collection stage: The core is the radio. Only it can be wired to complete the task. Then the items required for the task probably involve flashlights, maps, axes, playing cards, guns (throw away), and gas masks.
Survival stage: radio to contact the rescue team → map/flashlight/playing cards randomly provide the location of the shelter → ax/gun randomly chop down trees or hand over the gun (props will be consumed) → send a person to meet the rescue team → rescue team Come knock to the rescue.
The above is the explanation of the ending of Shelter: Survival. Come and give it a try.