In Contra Returns, the arena mode is the most intuitive place to reflect the player's combat power. Since it is impossible to actually operate in the arena mode, it becomes very important to master the skills. So how to play the arena mode in Contra Returns? Let’s take a look at the gameplay guide of the arena mode in Contra Returns.
Rule introduction:
The arena mode is based on each region, allowing players in the same region to challenge freely. Players can challenge other players who are ranked close to themselves. After defeating an opponent ranked higher than themselves, the ranking will be changed. If the challenge fails, the ranking will remain unchanged. If a player chooses an opponent ranked behind him, the ranking will not change regardless of victory or defeat.
Choose to challenge your opponent and then enter the battle. In the battle in the arena mode, players cannot control their own heroes and automatically attack. They release skills according to the skill cooling time. The side that destroys the opponent's health wins.
Combat skills:
The battle in the arena mode does not require the player's operation, which means that the outcome of a game is determined by the player's choice of heroes and weapons. Although firepower is an important factor in determining victory or defeat, it does not mean that players with high firepower will definitely win. Players with low firepower can also win by choosing the right heroes and wearing suitable weapons.
In the arena mode, once it enters the attack range, it will automatically attack the opponent regardless of distance. This mechanism eliminates shotguns with weak output from long distances and flamethrowers with close attacks. The combat mechanism of the arena mode makes the output vacuum period a key point for a comeback. Although heavy sniper and rocket launcher weapons have a high output of single bullets, the long reload time also gives the opponent a chance to kill themselves. Gatlings, assault rifles, and continuous snipers with medium range and short ammunition refill time will have a good advantage in the arena mode. If the player chooses them as secondary weapons, he might as well change the positions of the main and secondary weapons. After all, the arena mode There is no weapon switching function.
The skills in the arena mode are released based on the cooling time, and it is not determined whether they will have any effect. This makes many heroes' skills empty in the arena mode. Although Lei's "Waltz of Death" does high damage, it will only damage nearby enemies. Once Lei attacks an enemy at the farthest distance and the skill has cooled down, he will often dance on the spot and become a target for the enemy. Therefore, in the arena mode, it is best to choose heroes such as Bill, White Bear, and Lucia Zero who will not waste their skills.
Reward mechanism:
No matter whether you win or lose, as long as you participate in the arena mode, you can get corresponding points. Points are reset every day. Points are consumed and can be exchanged for props such as ring coins, experience cards, weapon fragments, etc.
At ten o'clock every day, the system will also distribute a large number of diamonds and arena coins based on the player's current ranking. By consuming Arena Coins, you can redeem various props in the Arena Store. The top ten players in the region will also receive weapon fragments of AWP-Lava, which is also the only way to obtain this SS-level weapon.
The arena mode is the mode that best reflects the player's combat ability. Firepower value does not represent everything. By choosing the appropriate combat configuration, you can also complete cross-firepower value challenges. By achieving a higher ranking, you can not only gain a variety of props, but also make friends in the game.