Still don’t know how to play Pioneer Outriders Destroyer Seismic Flow? Then friends who don’t know yet can take a look at the Pioneer Outriders Destroyer Seismic Flow gameplay guide brought by the editor. I hope it can be helpful to everyone.
Weapon equipment MOD:
The main weapon Death Shield has 43% skill damage with the Shadow Comet MOD. The secondary weapon Guillotine is vulnerable to radioactive explosions and is combined with the Howling Wind. The pistol is basically useless. I use the Grand Opening MOD. There is nothing too particular about the weapon MOD. Those are the ones that can be used.
Equipment configuration MOD:
Equip vibrator head + clothes + pants + purple hand and shoes. Note that the purple hand and shoes must require superpowers + CD reduction + status or blood-sucking skills. A total of 5 pieces of equipment can be inserted with 10 MODs.
The core MOD of seismic flow:
1. Blood-Rage Chicken: The earthquake skill causes bleeding to the enemy.
2. Boon of the Earth: The range of the earthquake skill is increased by 60%.
3. Earthquake: The earthquake skill damage is increased (the value is related to the equipment level).
4. Level 1 Aftershock: The earthquake skill will enter cooldown after being used once additionally.
5. Level 3 Aftershock: The earthquake skill will enter cooldown after being used once additionally.
6. Filthy Blood: Causes an additional 25% damage to bleeding enemies.
7. Capture the thief and capture the king: Increase the damage caused to elite enemies by 25%.
8. Unruly power: When using skills, it will cause damage to enemies 5 meters away from you (the value is related to the equipment level). This damage depends on 30% of your powerful team.
Talent points:
There are 4 skill points that can be changed:
1. Superpower Iron Arm: Each time you hit an enemy with a melee skill, the resistance penetration increases by 15%. To add this skill, you need 2 skill points.
2. Legal Iron Arm: Use melee skills to double the damage. This talent needs to be combined with the heavy punch I mentioned above to achieve high damage efficiency.
3. Free blood donation: The bleeding damage you cause will heal you, and the healing amount is 25% of the damage value. To add this skill, you need 2 skill points.
Combination of talent play style and MOD:
1. Skills: Earthquake + Puncture + Golden Body
(Why not use the Golden Body 100% MOD here? The Golden Body needs the skill to end before it can enter the cooldown state. This will delay the output time of our Holy Light Guardian talent. Using the Golden Body increases the output time of 45% of the abilities. Our set of abilities is to reduce the CD. It is necessary to quickly activate the golden body to increase the power output).
For this set of skills, we have two MODs that increase the piercing output. Click on Free Blood Donation and Bloody Fighting in the talent bar. Clear the mobs instantly with just one skill. Use it with Howling Wind to hit close monsters, and Shadow Comet to hit long-range monsters. There is basically no pressure. I won’t go into details here.
When fighting elites and BOSS, the output method is to first use the Death Shield with Shadow Comet. When not close to the BOSS, use a meteorite to interrupt the BOSS skill from a long distance, then connect with the three earthquakes. At this time, the CD of Shadow Comet is almost ready and close to the BOSS. Shooting a meteorite will cause the first wave of damage plus bleeding.
Next, we switch the weapon to the Guillotine to shoot radioactive explosion and wailing wind. The effect of radioactive explosion is to cause damage to enemies within 5 meters when reloading and apply vulnerability. It is best to combine it with wailing wind. This is the explosive output. When the BOSS is bleeding and vulnerable, your Howling Wind can basically deal 100W damage.
Then we switch weapons to death shield and use three consecutive piercing attacks on the BOSS. The damage should be about 100W set.
2. Skills: Earthquake + Tremor Wave + Golden Body
For this set of skills, we bring heavy punch and blood boost (why don’t we bring martial arts master here to reduce the CD of melee combat by 50%? The key is that the slot is really not enough, and the blood boost is to increase the global damage), talents Let’s point out the Superpower Iron Arm and the Legal Iron Arm. As for clearing the mobs, I won’t say much more about them as above.
When fighting elites and BOSS, the output method is to first use the Death Shield with the Shadow Comet. When not close to the BOSS, hit it with a meteorite from a long distance to interrupt the BOSS skill, and then use a jump chop on the BOSS's head to create a bleeding effect and increase the BOSS skill. Resistance penetration and then immediately switch the weapon to Guillotine to fire radioactive explosion and wailing wind.
Then switch back to the death shield, give the BOSS a melee attack and a meteorite, followed by three consecutive earthquakes, then close combat with the meteorite, connect the tremor wave with the CD cooled down, and cycle like this. Don’t underestimate the melee damage at this time. It can deal about 40W of damage. As for survival, as long as it is not killed instantly, it can basically recover by sucking blood.
Summarize:
Finally, there is no pressure on the Destroyer alone, but it is still very weak when teamed up with two, because the damage is not enough and there is not enough burst, so it cannot kill the BOSS quickly like bullets or warlocks. Therefore, the production team still needs to strengthen a wave of destroyers or impose other genre suits so that this profession can be more diversified. In the same way, other professions also need to strengthen the balance. I think it is the attributes and practicality of gold equipment.
The above is the Pioneer Outriders Destroyer Seismic Flow gameplay guide brought by the editor. Friends who are interested should not miss it.