What are the instructions of Minecraft God of Creation - Complete collection of instructions of Minecraft God of Creation

Time: 2024-05-11Source: Game guideAuthor: dim sum

What are the instructions of My World's Creator God? Many friends say they are not sure yet, so today I will bring you a complete collection of My World's Creator God's instructions. For those who are not sure yet, come and take a look.

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History:

//undo [number of steps] Undo your last (or several) operations

//redo [number of steps] Redo your last (or several) undone operations

/clearhistory Clear your history

Constituency:

//wand gives you the editing tool (default is wooden ax). Use this tool to left-click to select the first position and right-click to select the second position.

/toggleeditwand switches the selection tool mode so that you can use items as selection tools normally

//sel sets the shape used in the selection

//desel clears the current selection

//pos1 sets the position of the block above the block you are standing on as the first selection position

//pos2 sets the position of the block above the block you are standing on as the second selection position

//hpos1 Set the position of the square pointed by your pointer to the first selection position

//hpos2 Set the position of the square pointed by your pointer to the second selection position

//expand <amount> expand the selection in the direction you are looking

//expand <number> <direction> Expand the selection range in the specified direction (available directions are north, south, east, west, up, down)

//expand <number> <number in reverse direction> [direction] Expand the selection range in two directions at the same time

//expand vert expands the selection from the sky to the bedrock

//contract <amount> narrows the selection in the direction you are looking

//contract <number> <direction> Reduce the selection range in the specified direction (available directions are north, south, east, west, up, down)

//contract <amount> <number in reverse direction> [direction] Reduce the selection range in two directions at the same time

//outset [-hv] <amount> Expand the selection in all directions

//inset [-hv] <amount> narrow the selection in all directions

//shift <amount> [direction] moves the selection range without moving the content in the selection

//size gets the size of the current selection

//count <block ID> Count the number of specified blocks in the selection

//distr [-c] Calculate the distribution ratio of blocks in the selection

Selection operation:

//set <block ID> sets all blocks in the selection to the specified block

//replace <to block ID> Replace all non-air blocks with the specified block

//replace <from block ID> <to block ID> Replace all specified blocks with another specified block

//overlay <block ID> places the specified block above all blocks in the selection

//walls <block ID> Use the specified block to create walls around the selection (excluding roofs and floors)

//outline <block ID> Use the specified block to create walls, roofs and floors around the selection

//smooth [Number of iterations] Smoothes the height map of the selection

//deform deforms the selection content according to geometric expressions

//hollow makes the objects inside the selection hollow

//regen regenerates the selection area

//move [Quantity] [Direction] [Retained Block ID] Move the selection content. You can specify a block to fill the empty area after the move.

//stack [Quantity] [Direction] Stack the selection content

//naturalize Set the 3 cells on the surface of the selection to soil and the bottom to raw stone

Clipboard:

//copy Copy the contents of the current selection. Note that your relative position to the selection will be stored.

//cut cuts the content of the current selection

//paste [-ao] Paste the contents of the clipboard. If you use the -a flag, air blocks will be ignored

//rotate <angle> rotate the clipboard content

//flip [direction] flip clipboard content

//schematic or //schem save [format] <file name> Save the clipboard content as a schematic file (mcedit is the only format currently)

//schematic or //schem load [format] <file name> loads the schematic file to the clipboard

//schematic or //schem list displays a list of all schematic files

//schematic or //schem formats displays all available schematic formats

/clearclipboard clears your clipboard contents

Generate:

//generate <block ID> <equation> Generate a shape based on the given equation

//hcyl <block ID> <radius> [height] generates a vertical hollow cylinder

//cyl <block ID> <radius> [height] generates a vertical solid cylinder

//sphere <block ID> <radius> [yes (whether generated above)] generates a sphere

//hsphere <block ID> <radius> [yes (whether generated above)] generates a hollow sphere

//pyramid <block ID> <size> generates a pyramid

//hpyramid <block ID> <size> generates a hollow pyramid

//forestgen [size] [type] [density] generates a forest

//pumpkins [size] generates a pumpkin patch

Effectiveness:

/toggleplace Toggles between the first selection point and your location

//fill <block> <radius> [depth] fills a hole

//fillr <block> <radius> fills a complete hole in recursive mode

//drain <radius> drains nearby water or magma

/fixwater <radius> Flatten nearby water surface

/fixlava <radius> Flatten nearby lava surface

/removeabove [size] [height] removes the block above you

/removebelow [size] [height] Removes blocks below you

/replacenear <size> <from block ID> <to block ID> Replace nearby blocks

/removenear [block] [range] Remove nearby blocks

/snow [radius] simulates snowfall

/thaw [radius] Melt nearby snow

//ex [range] extinguish nearby flames

/butcher [radius] Kill nearby creatures

/remove <type> <scope> Remove nearby entities. Types include "items" (items), "arrows" (arrows), "boats" (boats), "minecarts (minecarts)", "tnt" or "xp" (experience balls)

//green near greenery

Block tools:

/chunkinfo gets the file name of the chunk you are currently in

/listchunks displays the list of chunks used

/delchunks generates a script that deletes chunks

Super Pickaxe:

//Adjust super pickaxe status

/sp single switches to single block super pickaxe mode

/sp area <range> Switch to area super pickaxe mode

/sp recur <scope> Switch to scoped recursive super pickaxe mode

Tools:

/tool selects the tool to be bound

/none switches to no tools

/info Switch to information tool

/tree [type] Switch to the tree tool, available tree types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]

//repl <Block ID> Switch to the block replacer tool

//cycler switches to the data value scrolling tool

//tool brush Use the /tool command to select a brush (see /brush)

Brush:

/brush sphere [-h] <block ID> <scope> Switch to the sphere brush tool

/brush cylinder [-h] <block ID> <range> [height] Switch to the cylinder brush tool

/brush clipboard Switch to the clipboard brush tool

/brush smooth <range> [number of iterations] Switch to the smooth brush tool

/size <range> Modify the range of the current brush

//mat <block ID> Modify the material used by the current brush

//mask clear mask

//mask <mask> Set mask

//gmask <mask> Set global mask

The above is the complete list of Minecraft God of Creation instructions brought by the author. I hope it can help everyone.

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