What are the instructions of My World's Creator God? Many friends say they are not sure yet, so today I will bring you a complete collection of My World's Creator God's instructions. For those who are not sure yet, come and take a look.

History:
//undo [number of steps] Undo your last (or several) operations
//redo [number of steps] Redo your last (or several) undone operations
/clearhistory Clear your history
Constituency:
//wand gives you the editing tool (default is wooden ax). Use this tool to left-click to select the first position and right-click to select the second position.
/toggleeditwand switches the selection tool mode so that you can use items as selection tools normally
//sel sets the shape used in the selection
//desel clears the current selection
//pos1 sets the position of the block above the block you are standing on as the first selection position
//pos2 sets the position of the block above the block you are standing on as the second selection position
//hpos1 Set the position of the square pointed by your pointer to the first selection position
//hpos2 Set the position of the square pointed by your pointer to the second selection position
//expand <amount> expand the selection in the direction you are looking
//expand <number> <direction> Expand the selection range in the specified direction (available directions are north, south, east, west, up, down)
//expand <number> <number in reverse direction> [direction] Expand the selection range in two directions at the same time
//expand vert expands the selection from the sky to the bedrock
//contract <amount> narrows the selection in the direction you are looking
//contract <number> <direction> Reduce the selection range in the specified direction (available directions are north, south, east, west, up, down)
//contract <amount> <number in reverse direction> [direction] Reduce the selection range in two directions at the same time
//outset [-hv] <amount> Expand the selection in all directions
//inset [-hv] <amount> narrow the selection in all directions
//shift <amount> [direction] moves the selection range without moving the content in the selection
//size gets the size of the current selection
//count <block ID> Count the number of specified blocks in the selection
//distr [-c] Calculate the distribution ratio of blocks in the selection
Selection operation:
//set <block ID> sets all blocks in the selection to the specified block
//replace <to block ID> Replace all non-air blocks with the specified block
//replace <from block ID> <to block ID> Replace all specified blocks with another specified block
//overlay <block ID> places the specified block above all blocks in the selection
//walls <block ID> Use the specified block to create walls around the selection (excluding roofs and floors)
//outline <block ID> Use the specified block to create walls, roofs and floors around the selection
//smooth [Number of iterations] Smoothes the height map of the selection
//deform deforms the selection content according to geometric expressions
//hollow makes the objects inside the selection hollow
//regen regenerates the selection area
//move [Quantity] [Direction] [Retained Block ID] Move the selection content. You can specify a block to fill the empty area after the move.
//stack [Quantity] [Direction] Stack the selection content
//naturalize Set the 3 cells on the surface of the selection to soil and the bottom to raw stone
Clipboard:
//copy Copy the contents of the current selection. Note that your relative position to the selection will be stored.
//cut cuts the content of the current selection
//paste [-ao] Paste the contents of the clipboard. If you use the -a flag, air blocks will be ignored
//rotate <angle> rotate the clipboard content
//flip [direction] flip clipboard content
//schematic or //schem save [format] <file name> Save the clipboard content as a schematic file (mcedit is the only format currently)
//schematic or //schem load [format] <file name> loads the schematic file to the clipboard
//schematic or //schem list displays a list of all schematic files
//schematic or //schem formats displays all available schematic formats
/clearclipboard clears your clipboard contents
Generate:
//generate <block ID> <equation> Generate a shape based on the given equation
//hcyl <block ID> <radius> [height] generates a vertical hollow cylinder
//cyl <block ID> <radius> [height] generates a vertical solid cylinder
//sphere <block ID> <radius> [yes (whether generated above)] generates a sphere
//hsphere <block ID> <radius> [yes (whether generated above)] generates a hollow sphere
//pyramid <block ID> <size> generates a pyramid
//hpyramid <block ID> <size> generates a hollow pyramid
//forestgen [size] [type] [density] generates a forest
//pumpkins [size] generates a pumpkin patch
Effectiveness:
/toggleplace Toggles between the first selection point and your location
//fill <block> <radius> [depth] fills a hole
//fillr <block> <radius> fills a complete hole in recursive mode
//drain <radius> drains nearby water or magma
/fixwater <radius> Flatten nearby water surface
/fixlava <radius> Flatten nearby lava surface
/removeabove [size] [height] removes the block above you
/removebelow [size] [height] Removes blocks below you
/replacenear <size> <from block ID> <to block ID> Replace nearby blocks
/removenear [block] [range] Remove nearby blocks
/snow [radius] simulates snowfall
/thaw [radius] Melt nearby snow
//ex [range] extinguish nearby flames
/butcher [radius] Kill nearby creatures
/remove <type> <scope> Remove nearby entities. Types include "items" (items), "arrows" (arrows), "boats" (boats), "minecarts (minecarts)", "tnt" or "xp" (experience balls)
//green near greenery
Block tools:
/chunkinfo gets the file name of the chunk you are currently in
/listchunks displays the list of chunks used
/delchunks generates a script that deletes chunks
Super Pickaxe:
//Adjust super pickaxe status
/sp single switches to single block super pickaxe mode
/sp area <range> Switch to area super pickaxe mode
/sp recur <scope> Switch to scoped recursive super pickaxe mode
Tools:
/tool selects the tool to be bound
/none switches to no tools
/info Switch to information tool
/tree [type] Switch to the tree tool, available tree types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
//repl <Block ID> Switch to the block replacer tool
//cycler switches to the data value scrolling tool
//tool brush Use the /tool command to select a brush (see /brush)
Brush:
/brush sphere [-h] <block ID> <scope> Switch to the sphere brush tool
/brush cylinder [-h] <block ID> <range> [height] Switch to the cylinder brush tool
/brush clipboard Switch to the clipboard brush tool
/brush smooth <range> [number of iterations] Switch to the smooth brush tool
/size <range> Modify the range of the current brush
//mat <block ID> Modify the material used by the current brush
//mask clear mask
//mask <mask> Set mask
//gmask <mask> Set global mask
The above is the complete list of Minecraft God of Creation instructions brought by the author. I hope it can help everyone.