How to play Caesar 3 - Caesar 3 cheats

Time: 2021-01-22Source: Game guideAuthor: Ai Xiaomo

For novice players of the game Caesar 3, maybe they still don’t know how to play it? So today the editor has brought you the cheats on how to play Caesar 3. Friends who are interested should come and take a look.

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1. The effective range of the reservoir extends 10 steps in each direction.

The fountain range in the central and northern provinces extends to 4 steps, and in the desert it extends to 3 steps.

2. The ratio of raw materials to factories is 1:2

3. People can leave under the barn and at the scale in the warehouse.

4. Fruits, olives, and vineyards can increase satisfaction

5. The barn is <32 steps away from the farm, and the grain farm in the desert and central province is <16 steps away from the barn.

6. Fruit, vegetable, and pork farms can feed 160 people per block; grain farms in the northern provinces can also feed 160 people per block. They grow rapidly in deserts and central provinces and can feed 320 people per block; when food needs to be imported, One unit of food (i.e. one cart) can feed 16.66 people/year

7. The animal representing the central province is a sheep; the northern province is a wolf, which can eat people and must be surrounded by water canals to annihilate it; the desert map is a zebra.

Northern provinces will not catch fire and do not need to set up police stations; desert maps have more police stations, at least twice as many as central provinces.

8. A fishing ground can feed 200 to 600 people per fishery, depending on the distance of the seagulls.

The distance from the pier to the seagull is <21 steps; the distance from the pier to the barn is <26 steps.

9. The short-distance walking and long-distance walking distances of random pedestrians are: 26 – 35 – 43 – 52

The maximum walking distance of target pedestrians: 213 steps for lion tamers, fighters, and actors, and 426 steps for chariots

10. The output of mud, wood, olives, iron ore and grapes is 9.6 cars/year

The output of marble, pottery, furniture, oil, wine, and weapons is 4.8 cars/year

One house can supply pottery, furniture, and oil to 20 households per year. The consumption of these three items per 1,000 people in a fully luxurious house is approximately 3 units per year (actually 2.88 units).

11. The number of factories required for the export volume of marble, pottery, furniture, oil, wine, and weapons is: 15 units –> 4, 25 units –> 6, 40 units –> 9;

It is not recommended to export food and raw materials because of their low prices.

12. Entertainment points: Cinema 10(10) Theater 15(10) Arena 25(15) Racecourse 30(30), a total of 80 points

PS: The points in brackets are the points when the categories are incomplete. If the coverage of a single category is perfect, an additional 5 points will be added. If the coverage of four categories is perfect, an additional 20 points will be added.

13. The market aunt’s purchasing order is grain, vegetables, fruits, fish (meat), pottery, furniture, oil, and wine. When food is not plentiful, she cannot see crockery, furniture, etc.

Auntie will give priority to the point closest to the right angle to get supplies; and if the point is more than 41 steps away from the right angle, Auntie will not go.

14. There are maps of the aboriginal people. After the mission is successful, the supply of export materials can be increased. The aboriginal people will come to buy it, and they are all rich.

15. The city wall must be two stories or above to build a high tower and have soldiers walking on the wall.

16. Memorize the shortcut keys: 1 Worker 3 Emperor 5 Trade 0 Immortal = Consultant F Fire D Engineering T Problem L Army

Press the ctrl key plus F1~F4 to define the map position, and then press F1~F4 to quickly go to the defined position.

17. The trading warehouse is close to the dock and the main land road; the dock is close to the estuary.

18. The salary is 2Dr more than in Rome. The salary must be one level lower than the official rank. The tax rate can generally be increased to 10% depending on the satisfaction level.

19. At the beginning of the game, you can support four other gods separately at the immigration entrance, and shovel them out after there are enough oracles (you don’t want to feel the wrath of the gods-_-#)

20. Keep civilian areas in large houses and above, save pottery and furniture in 2X2 room types

21. People looking for work should not be more than 24 steps away from residential buildings, otherwise there may be no workers in the building.

22. After the priority setting of workers is missing, it should be canceled immediately when the situation improves. Remember!!!

23. Missionaries use forced routes to save workers

24. Non-staple food (i.e. the second type of food) will only be consumed when the house develops into a luxurious house, so only staple food is provided at the beginning;

As the small-scale mansion began to consume wine, before it was only stored but not consumed.

25. A barn can only feed 400 people for a year, so location is more important than quantity.

26. The optimal ratio of staple food to non-staple food is 1.1 : 0.9

PS: Grains, vegetables, fruits, fish (meat), the latter is non-staple food compared to the former, and vice versa is the staple food

27. Health is the effective and stable provision of artificial intelligence for ordinary people, and is the prerequisite for building an eternal city!!!

PS: The clinic coverage rate is between 34-47.44%, and health is ordinary; communities without clinics can use hospitals instead

The above is the Caesar 3 gameplay cheats brought by the editor. I hope it can help everyone experience the game better.

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