How about Red Alert 3 military units - Red Alert 3 military unit strategy analysis

Time: 2021-01-08Source: Game guideAuthor: Ai Xiaomo

Speaking of the game Red Alert 3, I believe everyone is familiar with it. So do you know what the military units in the game are like? Below, the author brings you an analysis of the military unit strategies in Red Alert 3. Interested friends can take a look. oh.

1. Tsunami tank

tsunami tank

The most fragile main battle tank in Red Alert 3 is not suitable for confronting the enemy because of its fragile skin. It is equipped with a 50MM rapid-fire cannon, which has low power and fast fire rate. It has the highest DPS among the main battle tanks (it is only a little higher but useless. None), Tsunami has amphibious capabilities. This is of course used to sneak attacks into the enemy's backyard, and is very unsuitable for naval battles. The F skill can suddenly thicken the armor and restore a certain amount of health.

2. Tank killer

tank killer

A short man holding a plasma cannon, which is very powerful against armored types, but has a little power against infantry.

As for why you need to wear such a big hat, in fact, the hat is also a plasma cutter. If there is no hat, then there will be no F in tank killing.

There are various dissatisfactions after this unit becomes a sea. It is best not to use anti-infantry armor. Only air force and long-range units are available. It is okay to use the Ghost King to be reckless, but it is very desperate.

3. Imperial warrior, a patriotic young man from 54 with a slightly ugly appearance. Armed with a kinetic carbine and equipped with a lightsaber, this is the basic infantry of the Empire.

Imperial Warrior

Draw the sword and immediately turn into a dog. There's not much to say about this thing. The rifle is more powerful than the conscripts, but it still can't beat the urban management.

4. Rocket Angel

rocket angel

The tightly wrapped flying infantry, EA gave the mosquito to the Empire (the Empire defaults to yellow, so it can only be regarded as a hornet). It looks very awkward, and it is beaten by anti-air fighters, not to mention ground-to-air. The unit that the AI ​​likes to use is Chenghai, who is very troublesome. The AI ​​has no hand speed to speak of, and the same amount of ground troops are often paralyzed by her. I also want to complain about her skill Paralysis Whip, which cannot be moved during use. What is the difference between the user and the user being paralyzed at the same time (one can give up actively, and the other is passive)

5. Bow and arrow girl.

Archery girl

Bows and arrows are very painful when hitting people, and they are also very painful against air targets. After the star level, 3 arrows are used to create a peacekeeping fighter. Professional hoisting of small quantities of small aircraft.

F has a very significant effect on the sea of ​​soldiers. If 3 of them use F arrow rain together, the area will be deserted (press the X button to reduce losses and hide, provided you know where she shoots). The instantaneous output is strong, but the output is not sustainable.

6. Radiation Engineer II-Chemical Troop (Desolator is what the Chemical Troops themselves say, so I have to blame the translation, but the translation of Radiation Engineer is obviously inappropriate). The main weapon is also used to defeat infantry, but one problem is that this thing is sprayed over Yes, there is a gap between reaching the target (but running within his range is useless), and his range is also very good, and he can fight with Tanya. Tanya must die. Position: Advanced ground infantry

Chemical Corps

Although the power of the secondary weapon is small, it can slow down the unit being hit, and after being hit by the secondary weapon, the unit's body will turn green. At this time, if you hit it with the main weapon, it will lose blood quickly. Can stand up to a group of chemical troops. It seems that there really aren't any, not counting siege mechas.

7. Natasha, the legendary sniper Natasha from the Soviet Union. Her reputation was originally blown out, but after her own hard training, she has become worthy of her reputation. One of the few infantrymen who can challenge Yuriko alone (as long as F is not activated), he can be killed by flying a kite. It is also the best infantry to deal with the sea of ​​soldiers (if there are dogs, bears, or imperial samurai, Tanya can quickly deal with it, and Natasha will die). In fact, the biggest flaw is the range. But after level 3, you can aim at the tower (like Boris back then), which makes him a very dangerous hero. The skill is to use hollow-point bullets to kill the pilot in the armor, and then either side sends an infantry in, and the mecha unit will be controlled by the side that belongs to the person who entered. Very unsuitable for individual operations.

Natasha

8. Tanya, a female warrior holding a double-gun Sand Eagle .50. The identity is said to be the captain of the Delta Force (unconfirmed).

Tanya

In the game, the range has been reduced a lot compared to 2, and is slightly shorter than the range of basic infantry. The star rating is everything, but they can't get it. If a large number of urban management officers approach with shields, they will really have to run away. There is no infantry in the entire game that is least afraid of dogs (the Terror Robot and Rocket Angel are specially positioned). Tanya is actually not much different from Yuri. They are both instant armor and instant infantry, but they have to be very close and drill down. . Another way for the Soviet Union to counterattack is to upgrade the terrorist robot raid protocol, so that there is a chance that Tanya and the tank will be killed together (the terrorist robot will instantly kill the infantry)

If there are soldiers in a civilian building and Tanya attacks them, they will all be killed.

The F skill can make your body return to before 3-15, randomly, and is generally used to increase blood or escape. Still can't beat the tank flying her kite. .

9. The hydrofoil is said to have the same weapons as the Apollo fighter jets.

hydrofoil

It's obviously a rapid-fire machine gun, but it can't target the ground. It's the exact opposite of the Riptide ACV's machine gun.

The F skill is to switch between jammer and machine gun. Jammers are very useful and can interfere with all mecha units, including defense towers. The interference method is to make them mute. A very effective support skill, but the range is a bit worrying.

10. Apocalypse Tank. Apocalypse in Red Alert 3 is nearly 4 times thicker than Red Alert 2. Although it is still the main gun, it can still scare those small tanks.

Red Alert 3 Apocalypse Tank

Although Apocalypse is very thick, no matter how thick the armor is, it will be penetrated, especially Athena and Wave Tank. Defeated in two blows, because Apocalypse is notoriously afraid of high-explosive damage.

Apocalypse also has a new weapon, the magnetic harpoon, which is a little different from the magneto tank in Yuri's Revenge, that is, it will not be lifted up anymore, but will be dragged directly, still like the magneto, the ship Being dragged, stranded and rotted, if something ambushed Apocalypse on the high ground, Apocalypse would be dragged to the edge of the cliff and rotted (in scientific terms, it would fall down, but unfortunately EA is not scientific). The star-rated Apocalypse also changed the main gun warhead to a high-explosive warhead. This is the king of land warfare.

Let me remind you that Star Apocalypse's main gun can deal with infantry one at a time. It does not need anti-infantry support at all. With Apocalypse here, it is enough.

11. Javelin rocketeer, a black veteran carrying a repeating rocket launcher.

javelin rocketeer

First of all, the Javelin rocket launcher in reality weighs more than 20 KG and sinks to death. Second, infrared aiming takes at least 30 seconds to complete, compared with 3-4 seconds in the game.

First let’s complain about its rate of fire, it’s so fast. The muzzle must have been red-hot with gunpowder. Who could withstand such a strong recoil, let alone the infrared aiming mode? Inhumans can hold this thing and still stand firm.

The normal mode is generally used to fight those with low health, while the latter, on the other hand, is specifically used to fight super-heavy armor. In addition, the infrared aiming range is relatively long, and you can target defense towers after star rating. In terms of continuous output of firepower, rocketeers are the best among the three types of anti-aircraft infantry.

12. An imperial engineer, wearing a suit and leather boots, with a wretched otaku look on his face. This is the dead soldier of the empire. I am a homebody, and I also like to speed up and run into buildings, fearing that I will die if I don't watch anime for a minute.

Imperial Engineers

The F skill is to speed up and run. What to do if you are unarmed? Run, they can't catch you anyway (only for most infantry).

Someone made up a joke for him. He broke the world record for the 100-meter race because he had the title of Imperial Senior Engineer. He participated in another 100-meter race. When he ran 1 meter before the finish line, he stopped to catch his breath and was overtaken.

The above is the analysis of the Red Alert 3 unit strategy brought by the author. I hope it can help everyone.

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