The Little Empire Battlefield guide will explain to you what measures should be taken on the battlefield. The strategies from the beginning to the end are explained in detail. I believe this Little Empire Battlefield guide can be useful to players of this game.
1. The battlefield does not consume troops, production only requires ownership.
2. Introduction to battlefield maps
Regarding buff points, I won’t mention them here. I hope everyone will pay attention to the time required for each route, which is 25 seconds. Don’t be fooled by the length of the journey. It takes the same amount of time whether the journey is long or short. This means that you can calculate the time when the opponent arrives at the stronghold from the time you see the opponent's departure. From this, you can determine whether your own troops can be resurrected before the opponent's troops arrive, or reach the stronghold. In addition, regardless of victory or defeat in the battle between the two armies, the time between entering the battle mode and displaying the result at the end of the battle is 5 seconds. It is worth noting that the production interval of a crystal mine is 30 seconds. (How to use it?) In addition, the refresh time of the buff point is 00 seconds, which means that if you want to wait until the buff refreshes and eat the buff in time, you must set off towards the target stronghold within 25 seconds. This calculation can also be used for both sides to fight for the full array buff in a battle. Through calculation, it can be determined whether the opponent can be prevented from receiving the full array buff before the opponent's troops arrive.
3. Strategy and tactics (without trusteeship)
1. Three-point strategic analysis
After entering the battlefield, many players who think they are powerful will say, grab three points from the bottom lane or grab three points from the middle lane. Indeed, if we can successfully seize the three points in the bottom lane of battlefield one and the three points in the middle of battlefield two and can defend perfectly, we will gradually open up the points in a situation of 3 mines vs. 2 mines and ultimately win the game. However, before the game starts, all we know is the approximate strength of the opponent (player ID, equipment). Many players ignore the role of formations in the battlefield. Under the premise that the remaining formation can never defeat the full formation, and if the number of people competing for the stronghold is equal, the party that wins first will obtain ownership of the mineral point for a long time. Many players only know to attack the bottom lane at the beginning of the game, and then charge after resurrecting. They completely ignore whether there is a sneak attack from behind, and do not know to check the movements of the opponent's players. After being unable to attack for a long time, they ignore the competition for the top lane, resulting in a huge point difference. Eventually lost the game. As mentioned in the previous article, the time for the two armies to engage in battle is 5 seconds. If more than 10 troops enter the wheel battle mode below, the time for the results to come out is 50 seconds, which is enough for players to take a detour to the opponent's empty stronghold. Of course, the resurrection time must be taken into account, which is 10 seconds initially and gradually extends to 2 seconds after death. (How to use it?)
2. Application of opening tactics
Battlefield One:
1-9 tactics:
At the beginning, the opponent has no one on the lane or 1 person can use it.
Specific usage method: There are 9 people in the bottom lane. The strong one seizes the buff point in the bottom lane and takes the lead in the charge. The last 8 people choose to fight in the bottom lane or in the middle lane depending on the situation. The person on the top lane can be the weakest or the strongest player. The weak must ensure that they can exchange 2 for 1. If the battle fails after the first exchange of fire, immediately attack the opponent's remaining army with all their troops, and then evade the opponent's attack in a 1v1 situation. The opponent will never be able to support the bottom lane without troops. Occupy 2 mines at the same time. The strong one can obtain the recovery buff after killing the opponent first, and then support the bottom lane or suppress the top lane players depending on the situation. Use the buff of the full army to cause multiple consecutive kills and extend the opponent's resurrection time. If the opponent is in the top lane and always defends the city alone, in the full army In this case, you can kill people and occupy two mines.
2-8 tactics:
It can be used by 1 or 2 people above the start.
Specific usage method: 8 people in the bottom lane, the strong one seizes the buff point in the bottom lane and takes the lead in the charge, the last 7 people choose the bottom lane or the middle lane to fight according to the situation. There are two people on the road, and they must be able to ensure that one person can restrain the opponent or two people can restrain the opponent. At the beginning, 2 people attack the top lane, 1 person occupies the mine and 1 person attacks. If the opponent has 1 person, the 2 people work together to capture the top 2 mines. If there are two opponents, when exploring the formation, the unit that can restrain the opponent's formation will always be the first mover. The remaining army consumes the opponent's full army. Spend turns to extend the resurrection time, and finally use 2 full armies to attack the opponent's stronghold at the same time, occupying the upper 2 strongholds if the opponent cannot be revived in time.
0-10 tactics:
It can be used if the opponent has more than 3 people on the road at the beginning.
Specific usage: There are 10 people in the bottom lane, one person takes the bottom lane, and nine people take the middle lane. You can choose to forcefully attack the bottom lane stronghold or abandon the bottom lane stronghold and attack the right stronghold. Depending on the specific situation, you can calculate which stronghold is appropriate to attack based on the number of people defending the city and the travel time. The time for the opponent to attack the left side or return to defend the right side after attacking the bottom lane is the same as the distance for our side to take the right side to attack the opponent's right stronghold.
Battlefield two:
0-9-1 tactics:
The bottom lane point is a buff point with 40% of the soldier's health. When the formation is not restrained, the winning rate is higher than having a full army buff. If the opponent starts with one or no one in the bottom lane, the bottom lane will be One person can occupy the crystal mine point and then move to the right to eat the army buff. It takes 75-80 seconds to get to the army buff point from home, and it will deter the opponent's stronghold on the right. After the 9 people in the middle lane occupy the mine point, they can send one person to take the lower right route and directly bypass the middle stronghold to cooperate with the bottom lane troops to attack the opponent's right stronghold.
0-10-0, tactics:
This tactic is a bit extreme. All troops directly seize 3 points in the middle. It is not recommended to use it when the strength gap is not large. The three routes in the middle are multi-pointed, causing temporary numerical suppression, and the remaining troops are used to consume the opponent's full army, allowing the resurrected troops or remaining troops to kill the opponent's remaining troops. In the end, there may be a crushing situation of 4 mines against 1 mine, or even 5 mines.
1-7-2 tactics:
If the opponent sends one man on the top lane to attack, and if the formation can restrain it, even if the opponent eats the buff of 40% of the soldier's health, it may still result in the situation of killing the opponent, or it may choose to support the middle lane according to the situation. In addition, there are 2 people in the bottom lane. After one or two people occupy the mineral point, they can selectively attack the middle or right mineral point from below to alleviate the pressure of the lack of people in the middle in the early stage.
3. Strategies on the battlefield
The ancients left us a magical military book called Sun Tzu's Art of War. The strategies in it are worth learning, and we can also use some of them on the battlefield. For example:
Walking is the best - you do the first grade of junior high school, and I do the fifteenth grade. After 00, 30 seconds, change the pit and continue. The large force of guerrillas disrupts the opponent's defense and always leads the production of crystals by one mineral point. Create a gap and win the game.
Surrounding Wei and rescuing Zhao - If you see 10 people from the opponent forcefully attacking one of your mines, what you should do is not let 10 people hedge against the opponent, but send 7 people to hold the opponent back, and let the other 3 people occupy the 3 empty mines.
Honey Trap - If you have the ability to let the other person's brother or beauty take care of you, then you should use this trick. (Just kidding) I hope it can be helpful to everyone. Everyone can play it, and it will be fun to play. A battle between 10 people is far more interesting than facing dead people or pigs. I hope every battlefield is a good game.