The first domestic official "One Piece" mobile game "One Piece: Set Sail" was launched in public beta, and received crazy responses from countless "Haimi". So, what kind of lineup is cost-effective, practical, and suitable for everyone? The editor who has been focusing on mobile games for 20 years tells you: the most "authentic" lineup is the best lineup! If you want to lead a group Will the migrant crew kill Gao Fushuai, marry Bai Fumei, and reach the pinnacle of life? Come and take a look at the editor's lineup recommendation for the legal injury stream!
Concept introduction
Any player who has been exposed to MMORPG should know that no matter how the name and number of professions change, their functions are nothing more than three categories: tank (T), damage output (DPS) and auxiliary (healing and BUFF). "One Piece: Set Sail" also introduces this classic concept, dividing the player's combat team into four parts: front row, middle row, back row and ship cannon. Therefore, friends who are accustomed to playing PC MMOs can form a team with complete functions based on the characteristics of the characters in the game. As long as the T can withstand the opponent's offensive, the DPS can provide strong firepower, and the nanny can ensure battle endurance, what other opponent is invincible? Personally, I think the most classic "fighting, magic, animal husbandry" combination is the best combination!
Establish ideas
First of all, this is a lineup that lives up to its name. Since it is "magic damage", when players build a team, they must have some characters that can provide powerful single and group magic output. Compared with traditional MMOs, "One Piece: Set Sail" does not have the concept of ADD and OT, and players can safely and boldly pile up output. Therefore, as long as you have violent DPS, your spell damage lineup is already half successful.
Secondly, unlike the chopper style, the magic damage style combination is a team that strikes later and gets stronger with each battle. Therefore, once you choose the magic damage flow, it is equivalent to choosing a "protracted war". The specific fighting method of spell damage flow is: T and auxiliary use their own skills to extend the fighting time, so that DPS can accumulate enough energy. After all the characters' "ultimate moves" are fully charged, they will crush their opponents with explosive output.
Finally, the spell damage flow is a lineup that relies on the team. Players must adjust the roles according to the actual situation: in the early stage of the game, the opponents encountered by the player are almost all miscellaneous soldiers. At this time, 1T+4DPS or 1T+3DPS+1 can be used for assistance. The lineup should use the advantage of firepower to improve clearance efficiency; in the later stage, whether it is PVE or PVP, players will suffer higher damage. At this time, they should transform into 2T+2DPS+1 auxiliary to improve the team's survival rate and give DPS time to accumulate energy.
Lineup recommendation
Regarding the choice of T, the editor recommends Luffy, Albida, Mr. 2 and Aaron. Needless to say, Luffy, as long as the aura that reduces physical damage is turned on, you can hum: "Luffy, please go forward boldly~" Although Albida does not have a damage-reducing aura, most of her skills can control the opponent. , to achieve the purpose of reducing damage in disguise; although Mr. 2 has a low appearance, his skills are very practical: the anti-magic aura and Luffy's damage-reducing aura are a "natural pair", and skills such as blood-stealing, defense-stealing, and magic immunity are more advanced. Making him a nightmare for opponents of law-based characters; Aaron can increase his blood volume, and while repelling the opponent, he can also add hegemonic attributes to himself to ensure that the team has sufficient propulsion. Any combination of the four characters can ensure the survival of other team members.
The most important thing for magic damage streamers is DPS, so a character like Magellan with both penetration, single-target damage and DOT skills is definitely the first choice; Ace has powerful magic AOE skills, and it can also increase the team's magic power, which is definitely It is the legendary "god teammate"; Nami can complement Ace, using AOE, control, magic reduction and anti-aura to enhance the team's lethality; Sand Crocodile is regarded as the AOE version of Magellan. It is worth mentioning that although this guy The penetration is weak, but it can stun all opponents; compared with the previous ones, Smoker has an additional death trigger skill, and its halo can provide energy recovery effect, making it a "squishy" character with stronger individual combat capabilities.
Regarding the choice of auxiliary characters, the editor first recommends Gureva. This character can not only enhance the team's resistance, but also heal surrounding teammates. Of course, Krokas and Qiang Gao are also good choices. The former can add physical defense BUFF to the character with the lowest health and reduce the team's death rate; the latter can increase spell critical strikes and put the entire opponent to sleep. It can be said that It’s a team “stimulant”.
Analysis of pros and cons
Any lineup has its advantages and disadvantages. In the editor's opinion, the advantage of the magic damage flow lies in balance. Players do not need to pursue a specific attribute, nor do they have to force themselves to be a master character who can "fight ten". As long as the skills of each type of profession can complement each other and the team attributes can be improved simultaneously, combat effectiveness can be greatly improved. The spell damage flow takes shape quickly in the early stage and is the most familiar lineup for players; the extremely explosive "wave flow" attack is enough to crush all opponents; its characteristic of getting stronger with each battle is enough to restrain all non-initiating fast break lineups.
However, the team is also a "double-edged sword". Precisely because the magic damage flow attaches great importance to teamwork, players need to spend a lot of energy when selecting and developing characters. In addition, once you encounter an opponent whose strength is several times higher, the weakness of a spell-damage character with a single function will be exposed. If the player cannot improve the combat effectiveness of the DPS in the mid-to-late stage, then a collapse is likely to occur once the T falls.