Is Honkai Academy 2 Realm Honkai powerful? Honkai Academy 2 Realm Honkai Review

Time: 2017-06-16Source: Huajun InformationAuthor: blue thin mushroom

Is Domain Collapse powerful in Honkai Academy 2? As a new version of the magical skill in Honkai Academy 2, Domain Collapse has become one of the standard features of the current version due to its various powerful bonuses and adaptability. Today I will bring you a review of Honkai Academy 2 Domain Honkai Impact.

Honkai Academy 2 Realm Honkai Review:

Let’s talk about the rules first:

1. The second skills in the field all involve probabilistic issues and are based on expected value. Well, the so-called expected value. . . It can be understood as averaging the results of countless experiments.

2. All the data is a comparison of 99 whiteboard non-breaking skills. We looked for the earliest God of War for comparison. We only compared the 105% bonus of God of War with 5 layers stacked. It was just to compare the damage bonus effect of the field. There was no comparison. The field is directly compared with God of War as a whole.

3. Calculate the ideal damage bonus in the field, which means only the field, without any other critical hit skills, and the weapon does not have a critical hit (critical hit rate 0). This can achieve the highest ideal bonus in the field. In the actual effect, If you bring a Zhong Er Sol or a 5% critical hit weapon, the higher the critical hit rate, the smaller the effective damage bonus in the field.

Simulated actual combat: The monster's health is 100% (recorded as 100 in the following simulation), and the basic damage is A% of the monster's health (recorded as A in the following simulation)

Yes, the above picture can be understood as the monster has 100 health, and the basic damage is 25 with one shot. Then the comparison between God of War and Domain is like this

When the remaining blood volume is negative, it means that the monster is dead. It can be seen that when the damage is 25, the actual effect of the field is not as good as that of the God of War.

Realm requires 3 shots to kill monsters, while God of War requires 2 shots.

Let’s take a look at the situation with one shot of 10

Killed with 6 shots in Domain and God of War with 5 shots, God of War still seems to be slightly better. Although the bonus of the fifth shot in Domain has reached 182%, the final effect is not as good as God of War with 105% bonus.

Okay, now that we’ve reached this point, I guess many people will be vindicating the domain, so let’s increase the number of attacks:

Yes, you read that right, when the basic attack is so weak that it can only hit 0.1% of the monster's health at one time, the advantage of the field comes out!

Using the field, 461 shots can kill the monster, while the God of War needs 488 shots! (The God of War may not be able to stack up at this time)

The author tried countless simulation experiments and finally found that the actual effect of the field is inversely proportional to the basic damage:

In other words, the lower the basic damage of each attack, the better the actual effect of the field. If you need to fire 500 shots to kill a certain BOSS, congratulations, the field is an excellent choice for you because the actual effect of the field is high. 4% of the full stack of God of War bonus is exceeded

Therefore, we come to the first conclusion: the field is suitable for rifles and high-frequency attack weapons.

So far, it only proves that the field has certain advantages in high frequency and low damage, or in fighting BOSS with high blood pressure and difficulty (it feels like it was defined this way, like nonsense)

Okay, so we have another question. The field of grass cutting is obviously not as good as God of War's 105%, but the actual effect of difficult BOSS is much better than 105%. So there must be a critical point when the field and God of War kill monsters. The actual effect will be similar. If we can find this critical point, then we can know under what circumstances the field can exert its greatest advantages.

After extensive testing and repeated simulations, the author finally found this value:

When the damage is 3.253, 15 shots in the field can kill monsters, the same as God of War. When the damage is > 3.253, the effects of the field and God of War are either equal, or the God of War has the advantage of taking 1 less shot.

After the damage was reduced to 3.252, a turning point occurred, and the field had the advantage of one less shot.

  

There are a lot of remaining tests. Within 50 shots, the field is ahead of Ares by 3 shots, and within 100 shots, it is 5 shots ahead of Ares. . .

Under normal circumstances, and in most, most cases, if you can kill the monster within 15 shots, then the damage bonus in the field is <105%. If you can't kill it with 15 shots. . . . Well~~~The actual effect of the field bonus is less than 105%, so I won’t give examples of the worst and best cases here.

But~~ Even if it is not as good as 105%, that is, the problem of one more shot and one less shot is actually not that obvious.

But when you need 500 shots to kill a monster (with Gatling, 500 shots only takes 25 seconds, not to mention the perpetually moving Judas) the field bonus effect is higher than 105%, and the actual effect is 5% higher. Around 111.111%, which means the effective bonus is around 111.111% (I don’t mind if it’s Singles’ Day)

However, with 25 more shots, Gatling only takes a little over 1 second. The difference is not that obvious. If 500 shots can't kill him. . . Although I understand the consumption of single field + permanent action rifle, but what is the point even if the bonus is dozens or hundreds of times?

Summary: The above is the content of Honkai Academy 2 Domain Honkai Impact Assessment.

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