How to throw in Street Fighter 5? The actions in Street Fighter 5 have changed a lot compared to the previous ones. Recently, many players have been asking how to throw in Street Fighter 5. The following editor will introduce to you the throwing strategy.
How to throw in Street Fighter 5:
1. Compound split investment
Let me explain first, this game still has compound splits.
That is, when the opponent shoots, it is a split shot, and when the opponent does not shoot, it is punching. However, the restrictions are much stricter than those in Street Fighter 4. I haven’t tried too many, but at least most characters can use LK (to gain LP in 2F) to compound the cast. However, please note that this is only for site demolition. In this game, it is really difficult to dismantle squatting. In the future, experts will probably be able to develop various combination demolition routines, so let's look forward to it.
In addition, the throw distance in this game is very short, and the throw occurs at 5F (it can be removed within 7F after it occurs). Street Fighter 4 takes place in 3 and can be dismantled within 7F. In a sense, it may be easier to dismantle in this game. But because there is no squatting, it is not stable.
The above is a basic introduction to investing. Below is a list of which characters are most suitable for point casting.
2. What is point betting?
For example, Karin, 5LP and 2LP, when close to the opponent to defend, input the throw directly and cannot throw to the opponent. However, you can still cast by brushing immediately after 5lk and 2lk. This is a spot-casting technique with good performance. Because the distance that 5lk and 2lk allow the opponent to retreat is relatively short.
The throw after this kind of weak attack unfolds very quickly. I believe that many players in the Street Fighter 4 era suffered from it (not to mention that the speed of the Internet will increase the difficulty of the throw, and some characters such as Cammy even make people dare not to throw).
3. Characteristics of spot betting
1. The expansion speed is fast, and the opponent is forced to think about whether to split the shot or sink or defend when defending 5lk.
2. There is a relative choice of clicking and not shooting, or 44, tempting the opponent to counterattack and failing, thus making a difference. Also a good tactic.
Then after understanding the above two points, you will understand the value of this table.
In fact, you can find it by studying the F table yourself. The method is also very simple: any move that has a benefit of more than 2F after a light attack is blocked (hit) and has a knockback distance of less than 0.8 can be considered a good move.
Summary: Everyone should know how to throw in Street Fighter 5 and the throwing guide in Street Fighter 5.