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There are quite a lot of ships in the game "Ship Points in the Pacific". How do you choose a ship? So below, the editor will share with you a detailed explanation of the ship selection skills in "Ship Points in the Pacific". Players who don't know much about it can follow the editor and take a look. I hope It will be helpful to you.
First of all, the game has a rating attribute, which can be understood as a ship with a high rating will also have high attributes. This means that the rating is an important indicator for everyone when choosing a boat. In addition to scoring, in the middle and late stages of the game, the impact of secondary attributes that are not directly displayed on the transformation panel is also very obvious. What are secondary attributes? Currently in the game they are dodge, hit, critical hit, toughness, and critical hit damage. Toughness is relatively rare in other games, it should be about resisting critical hits. In other words, in this game, dodge and hit are opposite, and critical hit and toughness are opposite. In the later stages of the game, when the dodge stack is high, you will see misses filling the screen during battle. When the critical strike stack is high, you will see a bunch of red critical hit numbers. The scene is very impressive. But one thing is that if you want to pile up critical hits, you must remember to pile up hits first, because if the hit is not high, it will be dodged by someone with high dodge, and the value of the critical hit will be reduced. It is recommended that you give priority to ships with secondary attributes, especially those with higher dodge and critical hits. At the same time, it would be better if the ship has a higher score.
How to look at the secondary attributes of a ship in the game? First look at the ship’s passive skills, that is, what attributes are added to the third skill. A passive skill that adds dodge, which can provide 10% dodge when it is fully upgraded. What is particularly worth mentioning is the ship's passive skills, which will not only take effect on itself, but also on other ships in the lineup. Secondly, look at the advanced bonus attributes of the ship, which are the additional attributes of +1 and +2. What needs to be mentioned here is that it is best to look at the attributes at +4 or +3, because the additional secondary attribute values of these two advancements will be relatively high.
It is recommended that you do what you can, and do not blindly cultivate Yamato, Iowa, etc., because it is difficult to obtain blueprints. If you are not high V, you can only obtain their blueprints by drawing ships in the early stage, and the probability of drawing is relatively low, otherwise You have to wait for the subsequent technology to be unlocked before you can redeem it, which takes a long time. As for the ship with a second-tier rating of 14, there is still a lot worth cultivating. So here are some recommended ships with a rating of 14:
Akagi number, rated 14, comes with 20% critical hit, mainly because the redemption requirements are relatively low
Type LCD2, submarine, rating 14, built-in dodge 30%
Hindenburg, battleship, rating 14, comes with 30% dodge
The aircraft carrier Graf Zeppelin, rated 14, comes with 20% critical hit and 10% dodge.
I will prompt you to bring a ship with a higher secondary attribute.
High dodge ships: Yamato, Kaga, IXD2, Hindenburg, Tejas, Tench, I-400, North Carolina, Soryu
Ships with high critical hit: Yamato, Iowa, Shokaku, Akagi, Lion, Zeppelin, Tench, Unryu, Nelson,
Finally, let’s talk about lineup matching: In fact, a lineup with full dodge or full critical attack is already relatively strong, but after all, there will be some ships that are not so suitable.
From an offensive point of view, it is recommended to choose a lineup with concentrated firepower, such as submarine flow, because the skills of submarines are all for the front row, and can quickly push away the enemy's front row human shields. Or choose a few skills to attack the battleships or aircraft carriers in the back row. Here we recommend Yamato, North Carolina, Essex, and Ark Royal, which can focus on destroying the enemy's back row output in seconds. Among them, although Essex's own critical hit attribute is not high, fortunately, the hit is guaranteed, and its own attributes are very high, so the output is still explosive.
From a defensive point of view, the front-row tank is recommended for ships that are suitable for dodge or have high health, such as the Vanguard. Although it has no dodge, it has a lot of health and can still resist. It is also recommended to place a human shield or a high-dodge ship in the back row to prevent the back row from being quickly killed by long-range attacks, and then the middle row will be threatened. Other back-row players choose output ships with high critical hits. If the opponent does not attack the back-row ships, they can output at will.
The above is the detailed explanation of ship selection skills shared by the editor. Friends in need can take a look.
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