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Friends who have just learned Battle Golf may not be familiar with the terrain. The following is a detailed introduction to the terrain of Battle Golf. I believe that through learning, you will be able to operate it with ease in the future.
1: Smooth terrain
1. Fairway
2. Green edge
3. Putting green
From the teeing area to the hole, players will pass through the fairway - the edge of the green - and the green. Sometimes they can even hit the green directly from the fairway and then put the putt into the hole. When hitting the ball on smooth terrain, the sight plate pointer swings at a normal speed, and the player only needs to consider hitting the ball perfectly to the ideal landing point.
Two: twisty terrain
1. long grass
The rough area is the dark green grassland in the map. When the ball hits the rough, the sight plate pointer swings faster, which will affect whether the player can hit the ball perfectly. In addition, hitting distance from the rough will be limited. If the ball hits the rough in the early stage, there may be a greater chance of a comeback. If the ball falls into the rough in the late game, the player's chance of winning will be greatly reduced.
2. Sandpit
When the ball hits the bunker, the sight plate needle will swing rapidly, making it more difficult for players to aim for the perfect shot in the center. The ball's guide line can sometimes become very short if it falls into a bunker on the edge of the green.
3. Big tree
When the ball lands near a big tree, the path of the ball will twist and turn, making it difficult to accurately determine where the ball will land. If the travel path twists and turns, the color of the guide rail will turn red. Players can adjust the landing point of the next shot according to the color of the rail until the rail turns yellow or blue, allowing the ball to go over or around the tree.
4. Cliff
A ball hitting the cliff will roll directly into the water hazard area and be directly determined to be out of bounds. It will be counted as one shot and the next shot will be re-hit from the impact point.
5. Water obstacles
Water obstacles in the game include rivers, lakes, and beaches. If the ball falls into the deep water area, it is directly determined to be out of bounds and counts as one shot. The next shot is re-hit from the previous hitting point. If the ball falls into the shallow water, it does not count as out of bounds. It counts as one shot, and the player can continue to hit the ball from the current hitting point.
After reading the above detailed introduction to the terrain of duel golf, do you feel that it is easier to choose?
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