If you are looking for software to use, go to Huajun Software Park! software release
Location: front pageTutorial strategyStrategyComputer game guide Cities:Skyrim...

How to solve Cities: Skylines needs - Cities: Skylines guide

Author: Xiaoyuer Date: 2021-05-18

Cities: Skylines
Cities: Skylines-Official Edition

Other games Storage: 7.89 GB Time: 2020-03-02

Software introduction: "Cities: Skylines" is a highly rated city simulation management game. Players in this game will no longer just play for the city...

Download now

Recently, many friends have been consulting the editor about how to solve the city: skyline demand? So now the editor will share with you the analysis of the city: skyline demand. I hope it can help everyone.

2.jpg

Residential demand, if the green bar rises, it can be understood that you need to plan more residential areas. / At the same time, it means that people will build residential houses in the residential area you plan until the green bar drops to 0.

For commercial needs, if the blue bar rises, it can be understood that you need to plan more commercial areas. / At the same time, it means that people will build commercial houses in the commercial area you plan until the blue bar drops to 0.

For industrial demand, the rising yellow bar does indicate that if you plan for industrial and office areas, people will build factories or office buildings until the yellow bar drops to 0.

The rising yellow demand bar means that your citizens need jobs, and you need to plan more jobs, and these jobs can come from industrial buildings, office buildings, commercial buildings, or even municipal buildings. Like a fire station, hospital or something.

Housing demand is affected by the number of jobs you have. Housing demand starts to grow when the number of jobs available is greater than the number of people employed. Of course, it’s a different matter when your mortality rate is extremely high.

Commercial demand is determined by population. As long as there are citizens, there will be commercial demand (blue bar growth). There is no way to verify the ratio of commercial buildings to population. However, there is a state called insufficient customers, which reminds you that your business planning is temporarily too much. There is a shortage of goods, which means that your business district is too dense, the traffic is bad, and the supply of goods is unstable. Especially when doing business relying on imports, you can't be too far from the shipping point.

The demand for jobs, "industrial demand," is determined by the unemployment rate.

The higher the unemployment rate, the higher this yellow bar will be. Building almost anything besides housing provides jobs.

Then, it means that you can not plan polluting industrial areas at all from the beginning, but only plan residences and businesses. All goods rely on forestry, animal husbandry and imports. Of course, at the same time, transportation challenges are also great, and you don’t have to worry about the demand for yellow bars at all.

At the same time, the real population mod is recommended and can be used according to the needs. It solves the embarrassing situation of several households living in a skyscraper or several people working, making the gameplay one step closer to simulating the real world.

For information on jobs and unemployment rates, please refer to the numerical information on the "Population" interface.

The first line is the total population.

The second row is for current employees.

The third line is translated in some versions as job vacancies, which means positions are vacant, or available jobs.

The fourth row is the unemployment rate. The base (denominator) for calculating the unemployment rate is not calculated based on the total population, but the last three of the five groups, youth, adults, and the elderly. Children and teenagers are not included in the statistics, which is more real.

In other words, when your unemployment rate is high, the yellow demand bar will rise.

In addition, it is recommended that if you need to develop forestry, animal husbandry, and industry, in addition to planning an area where policies are adjusted to go out of the campus, you must not build too many schools. In the red, yellow, and green status bar of education, be sure not to go green, especially in primary schools and high schools. Otherwise, no matter what the policy is, over time those unruly people will go to school without hesitation.

That is, many urban citizens will die collectively, causing the municipal government to suddenly need a lot of hearses, causing a labor shortage in factories.

This thing is because the life cycle of citizens in this game is set to have five stages, children, teenagers, youth, adults, and old age. The life cycle of each citizen is basically the same.

So if you plan or place a very large area of ​​​​housing when planning a city, there will be a situation where a large number of citizens have the same life cycle and will die together. Not only will they die together, they will also work together, retire together, and die together. There is a labor shortage, so it is best to plan urban housing step by step and be more realistic.

The above is the city: skyline demand analysis shared by the editor. Friends who are not sure yet can come and take a look.

Related articles