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What is the order of clearing out monsters for the guilty in Rebirth Cell - Introduction to the order for clearing out the monsters for the guilty

Author: Aotuman Date: 2021-02-22

Speaking of the game Rebirth Cell, I believe everyone is familiar with it, so do you know what the order of clearing monsters for the guilty in the game is? Below, the author will introduce to you the order of clearing the guilty for the guilty in Rebirth Cell. I hope It can help everyone.

In addition to green skins and red skins, there are 5 types of monsters in this level: speed demons, bats and defenders.

Recommended order of killing enemies: Defender>White-skinned>Green-skinned>Bat>Red-skinned.

Of course, if the amount of white skin is not large and it is easy to pull out, you can consider giving priority to white skin. Same thing with bats.

1. bat

Reborn Cell: The Guilty Path Clearance Guide Reborn Cell: The Guilty Path Clearing Monsters

As a flying monster, it only has one skill: charge attack, its forward swing is not short, and its output is low, so it is not the main killer.

Although it can kill with one hit, its difficulty in being hit is very annoying.

The best way is to use area prop cleanup.

The normal way is to wait for it to launch a charged attack, and then quickly use long range or rolling to kill it.

2. Speed ​​Demon (white skin)

Reborn Cell: The Guilty Path Clearance Guide Reborn Cell: The Guilty Path Clearing Monsters

Has two skills: melee attack and surprise attack.

Its attack is average, but its forward swing is short, and it can hit the player's face instantly with three consecutive surprise attacks. So you need to consider killing first.

But it is precisely because of its raid skills that players can easily attract hatred and pull them to a place with few people to solve them alone.

3. Defender (wooden man)

Reborn Cell: The Guilty Man's Path Clearance Guide Reborn Cell: The Guilty Man's Path Clearing Monsters

It has no attack ability and does not move. Its only characteristic is to provide a completely immune shield to other non-flying creatures around it.

First draw out the ones that can be drawn out and fight them, and then roll in front of you in a series of rolls to kill them instantly.

Summarize:

Baipi's attack speed has made a qualitative leap compared to the monsters in the first level, but it is still a bit tricky at first sight.

But actually there is no need to be afraid, it is easy to stun.

There is also a place where wooden people gather. It is best for novices to pull out the monsters they can and fight them.

In the later period, it was all about rolling around, and it was so stupid that I didn't talk about it.

Because before entering the next level, you must first get the vine rune.

Elite monsters are a hurdle that must be crossed.

Elite monsters are actually just ordinary monsters with increased attack speed, damage and HP.

Some skills will vary.

He has the ability to summon three younger brothers, and has the ability to teleport when he is below half health.

The first elite monster to explode the vines is always the Undead Archer.

It's quite easy to master the interval between attacks, roll close to the face, and not be greedy for the knife.

If you are a handicapped person, please use more props to control, and be careful not to be blocked by the younger brother.

map:

Compared to the first level, the map is much larger.

There is an Easter egg on the upper left side of the map. You can get up by double jumping to the left from the roof on the right. You can find the Assassin's Dagger blueprint.

The entrances to the fortress and ossuary are always on the far right.

The old sewer entrance is underground, usually closer to the front.

The time-limited entrance is also underground and is one of the first three underground entrances.

Since the key elements of the map, especially the entrance to the next level, are fixed, it is a better choice to clear the limit.

If you want to save time, it's best to pay attention to the location of the previous portal before exploring downwards.

If the distance is far, go forward first and activate the next portal.

Otherwise, after the downward exploration is completed, it will take 3-5 seconds more to teleport back and continue forward.

Accumulated, it has a big impact on getting limited time.

If you are not trying to catch the time-limited gate in this level, it is better to explore it as much as possible.

For the early stage, the rewards are quite rich; in the later stage, this route is basically not chosen.

Compared with the first level, except for the wooden man part, the difficulty is not much improved. It is still necessary to practice several times in the early stage.

The above is the author's introduction to the order of clearing the guilty ones. Friends who are interested should not miss it.

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