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Detailed steps to implement multiple camera transformations in C4D

Author: Ai Xiaomo Date: 2020-08-04

Cinema 4D R18
Cinema 4D R18-Chinese version

image processing Occupied: 4638720kb Time: 2018-03-28

Software introduction: Cinema 4D R18 is a professional 3D production software. It has a powerful particle system, rendering module, three-dimensional texture drawing capabilities, etc...

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During the process of editing C4D, many netizens said that they cannot implement multiple camera transformations yet. In fact, it is very simple. Today I will share a tutorial on how to implement multiple camera transformations in C4D. Friends in need, please come and take a look.

Method 1: First introduce the camera transformation

1. Open a model file, add several cameras, and add cameras at different angles. In this example, 4 cameras are added, namely front, back, side and top.

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2. In the object bar, make sure that 4 cameras are selected and add camera transformations.

Note: The prerequisite for adding camera transformation is that at least 2 cameras are added and selected. Otherwise it is unavailable.

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3. Activate the camera transformation and click the camera transformation label. There is a hybrid property in the property bar with the default value of "0"; in source mode there is a list with the added cameras.

1) The camera transformation 0-100 can be achieved by modifying the blend value to complete a cycle.

2) The order of the cameras in the list determines the order of switching lenses. When the blending value is "0", the camera angle is at the top of the list. When the blending value is "100", the camera angle is at the bottom of the list.

3) Camera lens switching can be achieved by adding key frames to the mix.

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Method 2: Use the stage to switch camera lenses.

1. First delete the camera transformation, keep the other 4 cameras, and add a stage.

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2. The use of the stage is to directly add key frames to achieve camera lens switching. Select the stage, find the camera in the property bar, drag the camera of the first shot into this column, and add keyframes. Next, move the timeline to frame 25, drag the second lens camera into the camera bar, and add key frames...and so on, drag in all the cameras that need to switch lenses, and add key frames.

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3. A simple lens switch has been completed through the operation in step 5, but it is only a lens switch. Camera transitions added via the stage are not animated. Therefore, if you want to animate camera movements, you must add corresponding animations to each camera again.

Note that each camera animation length must match the stage switch camera time. For example, the camera switching time in the stage is 0-25 frames for the first camera, 26-50 frames for the second camera, and 51-75 frames for the third camera. Then the first camera itself should animate from 0-25, the second camera itself from 26-50 frames, and so on.

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Friends who still don’t understand the detailed steps of implementing multiple camera transformations in C4D, don’t miss this article brought by the editor.

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