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3dsmax2017 default lighting settings tutorial

Author: Xiaoxin Date: 2019-10-29

3dmax2017
3dmax2017-official version

image processing Storage: 3.91GB Time: 2019-06-20

Software introduction: 3dmax2017 Chinese version is an efficient and practical 3D modeling and production tool. 3dmax2017 Chinese version has powerful functions and can help users easily...

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Currently, many netizens ask the editor about the default lighting setting operation of 3dsmax2017. For this reason, today the editor will specifically share the content about the default lighting setting operation of 3dsmax2017. Friends in need can take a look.

Open 3dsmax2017. If it is a previous version, such as 3dsmax2014, just right-click on the 8 viewport control buttons in the lower right corner of the work interface, and the "Viewport Configuration" dialog box will open.

In the "Visual Style and Appearance" tab of this dialog box, you can set whether the default light is 1 light or 2 lights.

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But in 3dsmax2017, right-clicking on the 8 viewport control buttons in the lower right corner of the work interface will also open the "Viewport Configuration" dialog box, but the tabs inside do not have the option of default lighting.

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At this time, you need to click the "Standard" option in the viewport, select "Preset by View" in the drop-down menu, open the "Viewport Settings and Preferences" dialog box, select 2 default lights in the default lights, and close "Default" "Light follows perspective", turn off "Highlight", turn off "Environment Reflection". This setting is more convenient for us to view the scene objects in the perspective view when making renderings.

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After setting, click "OK" to exit. We will find that the original "Standard" has become "User-defined". To restore "Standard", we can click "User-defined" and select "Standard" in the drop-down menu.

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The above explains the default lighting setting operation content of 3dsmax2017. I hope friends in need can learn it.

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